I’m still playing this and recently clocked in over 1000 hours. I got cocky and thought I’d do a Last Azlanti (Ironman) playthrough, despite the million-and-one good reasons to never do that.
I made an Instinctual Warrior, basically a barbarian monk. Barbarians have the highest HPs, and the monk part will add WIS to AC. Except the AC is bugged and doesn’t include any racial WIS bonuses, so instead of getting +3 I was only getting +2. (I’m not sure what kind of spaghetti code you would need to ever consider base WIS for anything, but I digress.)
I dropped the water elemental like an old shoe and make it to the final boss, as I have a dozen times before. I built this char to be ranged, because ranged is safer. But I was using a glaive because it just does so much more damage at this stage of the game, and hey, it’s almost ranged right? I drop the boss fairly easily and then the second phase of the fight starts where she summons the quasits.
The cool thing about Wrath is newly spawned adds will randomly focus on the MC regardless of positioning. This makes Regill’s intro quest with the gargoyles particularly deadly. So Hosilla and the quasits all focus my MC. Seelah, Camellia and Lann can’t roll above a 5 on their attack rolls for two whole rounds. Eventually Hosilla hits me for 34 points, bringing me to the low single digits and then the quasits put me below zero. But the quasits also poison. I roll a 1 on my Fort save and take 1 DEX damage. Apparently when you’re negative HPs your DEX is 1 so this lowers my DEX to 0 and I die.
I thought the whole bullshit experience, including the bugged AC, was pretty much the most Owlcat thing ever.