Pathfinder - Wrath of the Righteous; A Kingmaker follow-up that supports turn-based gameplay now!

I am sure it’s fine on a replay with prior knowledge but rolling to hit 48 AC is not what I consider a walk in the park. Fights are overly long because of all the misses which makes turn base unplayable…unless you have a few hours.

It’s mostly just the middle room with three demons and two mirror imaged succubi.

You fight more of them after but always in smaller more manageable numbers. The dungeon boss was laughably easy.

I did discover after clearing nearly the entire dungeon on like the last 48 AC demon fight that the spell vine trap completely destroys them. It locks them in place, does a little bit of damage, but most importantly it allows all your attacks to automatically hit. The last two exploded into gibbets the second after I casted vine trap…(still playing in real-time.)

It was a real slap in the face. (I suppose any spell that causes paralysis ought to work. Vine trap just worked with my build because I had spell focus and greater spell focus in Conjuration)

For some reason I largely ignored teamwork feats in Kingmaker but in this I grabbed Outflank for all my melee classes and Allied Spellcaster for all my…spellcasters.

More attacks of opportunity and spell penetration feels needed.

So I’ve cleared out every last demon army on the Act 3 map including the Balor army. Still forts I can’t reach.

Should I stay in Act 3 and complete the fat stack of relic cards I’ve accumulated before progressing?

Only if they give you something you want.

Hey guys, I worked up the courage to give this game a go and have been reading through this thread, so much info here…
What version should I pick up today?

Probably just the base game. Make sure to grab the 4 free DLCs too. They’re trivial, but free.

Thank you…I will do that.

Tons of YT videos on builds if you’re not super familiar with 3.5 D&D or Pathfinder too, pick an archetype and go with it.

To balance out the build-masters here, as someone who ‘just goes with it’ all the time, you really can’t go wrong with trying any kind of class/build you want, provided you are also okay with adjusting difficulty if you find it too tough. I find that’s a much more enjoyable way to play than trying to get something that works well without frustration on a specific, higher, difficulty, even the default.

The game is a LOT. I mean, huge in a good way, with a tonne of content. Even in the base game. If you like it and stick with it then you’ll be investing a great deal of time into that character. Be sure it’s what you want.

For your main class an Arcane spellcaster is a good idea. There is only one full arcane spellcasting companion in the game. I found them off-putting and sent them straight to the bench.

Just like Kingmaker I loath most of the companions, and there isn’t a bard this time, so maybe going Skald would be smart.

Bow Deliverer is great if they didn’t already give you two bow-based companions.

Technical, the elf is an arcane caster. A different tradition and spelllist, but witches and bards are both arcane casters in 1st addition.

Yeah, I ignored her. The Witch. Only not fully Arcane and with a far worse spell list.

Shaman’s are also full casters too, again not the full sentence, but that one has a pretty big fucking asterisk.

Bards are not full casters. The point being FULL: spells going up to level 9 by level 20. (And Arcane)

I’m good with 3.5 D&D having played a ton of Neverwinter Nights 1 and 2, I know nothing about Pathfinder though…
Probably just fire up my usual Paladin and see where it goes to start.

Ha. They are one and the very same!

Patherfinder WotR just has way more class options but it’s the same damn system.

Barring the Mythic path stuff which is new to me.

Shaman aren’t considered Arcane Casters though.
They, like druids, paladins, rangers, clerics, warpriest, inquisitors and oracles, are all Divine casters. Which is great if you have armor to wear.

One thing to keep in mind about the Ember is that she can access the rings that greatly increase her spells available. Just give her a ring

I can’t seem to not use Ember in a playthrough. Her curses are so darn useful when I don’t want her to delete stuff with her fire spec spells. Basically using the Burning Ember build from neoseeker.

I’m too lazy to micro hexes after the vrock in Act 1. Just overpower the enemy and you don’t need them!

Make Ember a Mad Dog wielding an elven curved blade. The rage and full BAB will more than make up for the stupid blackened malus.

Point me on the donkey where I said shaman’s are fucking arcane blashtershsits…?

I’ll save you the trouble. I only said that they are FULL casters, which I tried, boy did I try.

Right here! In a discussion all about Arcane Casters, (which you are wrong about the Witch, but okay) you drop a comment about Shaman.

Consider the conversation is all about Arcane Casters, that you start talking about Witches being not really Arcane, and veer off into Shaman, and then end with a discussion of Bards (which are also arcane, but not to the full 9th level in 1st edition), it is hard not to assume that you thought Shaman were also Arcane.

If you didn’t think shamans were Arcane, then I have no idea how a person is supposed to parse your words.

I don’t think I am wrong at all about the witch, who has healing spells and hexes and her spell list just isn’t as good as a proper wizard/sorcerer. Like no fireball bro!

I have no idea what you are going on about.

Parse this? Or I guess you can just make stuff up to construct an argument that never existed in the first place.

This is why I made Ember take levels in Loremaster as soon as possible.