Nope, just choices I’m making with them.
The Wintersun hall fight was bullshit. I like how the devs blatantly break the Pathfinder rules. The chief was able to cast multiple spells and make a full round of attacks with this throwing axes multiple times during that fight. Fortunately for me he kept targeting my main toon and needed a 20 to hit him, leaving the rest of my party free to whittle down his support before focusing on him. But what a bullshit way to create a challenging fight.
Big big patch dropped earlier today. Like a sane person I waited for the patch to the patch and one of those just showed up as well.
Which two companions have you lost and how did you lose them?
DeepT
2038
This, unfortunately, describes many fights.
Swarm and Gold Dragon were stretch goals. I’ve heard bad things about Devil as well.
Gold Dragon was OK, but not as good as Trickster or Demon. I’m almost done with Angel and it seems like the best so far. Feels like the canonical playthrough.
Oh, good, I hope it fixed the 100% load screen bug so I can get back to my game. :(
Oh yeah I always murder Camellia.
But for Daeran, I would have definitely reloaded. Following your alignment isn’t always the best choice. In fact when dealing with your companions it’s often best to follow their alignment.
DeepT
2043
Speaking of companion death’s, what is the correct choice of Lann at the end? If you force him to stay your group, he then gets a sad ending because you didn’t trust him. If you do trust him and let him do his thing, he dies.
I stand corrected! I assumed wrongly that @DeepT was indicating the choice between the only two endings. My mistake!
Not sure if I’d have gotten a better result, though. I did reconcile Lann with his mom, but if there were other things I needed to do, I don’t know what they are to judge. Probably earlier stuff, and I’ve no clue what those are now. Still, that leaves me something to look forward to on future plays if I can avoid too much spoilerish stuff about outcomes.
I like some of the style changes made to the general look of the game with the new patch, like changed portraits and colours. But man, do I ever hate the new sound they added to the tooltip pop-up. Every time I hover over anything now it makes this page opening sound that drives me nuts, and no way to turn it off unless I turn down the interface sound volume. Gah.
I love crunchy character building. But something about WotR has broken me. I simply have no idea what is a good AC at a given level beyond about 5th or 6th. Same with AB and CMD. CL and save DC is easier because it is always either you have maxed it and are effective or you simply don’t do things that require saves.
Between inflated stat blocks and my inexperience with high level games means that I have no idea if my non-casting characters will still be useful in Act 4. I normally don’t care about this but Owlcat’s odd balance spikes combined with the desire to try out other builds (some of which are perhaps more fun then optimized) somehow frustrating me in a way that most games don’t.
They broke auto casting again.
These fucking monkeys.
ShivaX
2050
“If you want a picture of the future, imagine patch notes that keep saying they fixed autocast and charge - forever.”
-Orwell, probably
DeepT
2052
An AC in the upper 30s and lower 40s is good against trash mobs. Against the heavy hitters AC = useless. On character I had I managed to get an AC of 49 (mage with improved mage armor and swarm bonus) and that AC would let me survive a few rounds, but ultimately was still ineffective.
The monster design in this game is just stupid. I firmly believe all monsters should have a designed weakness, but in this game that isn’t the case. You might even see a guy with a low will save, but is immune to charm / mind affecting/ death so that low will save is pointless, or one with a low reflex save but is immune to paralyze like effects and is huge (so it will not fit into a pit spell).
Seriously. I really think Owlcat has busted, unprofessional coding practices. The amount of regression they keep introducing is nuts.
KevinC
2054
Autocast is something easily noticed. Imagine how many other bugs get reintroduced!
LOL nailed it.
In related, but good, news the live version of 1.1 fixed my 100% stuck load screen going into Drezen so I was already able to wrap up any quests on the world map I still had open, and then I was able to load into the city and wrap up the last of them, so I’m now heading off to Threshold (or something) and I assume that’s the end of the game. Well, I hope anyway - I’m 88 hours into this play through.
I’m a little bummed - before this bug hit me I had run into the Chief of Lann’s tribe and he furthered Lann’s quest at last. But when I couldn’t get into Drezen I did a lot of other stuff such as revert to previous saves in an attempt to get around the bug (to no avail) and in doing so, never repeated that encounter (instead I got a different encounter with a Drow that was also neat, but not a companion quest). I ran around the world map on purpose for about 10 in-game days and the Chief event never happened again. I’m just going to have to shrug and move into Threshold, I suppose. A quest to see through in another play through.