Pathfinder - Wrath of the Righteous; A Kingmaker follow-up that supports turn-based gameplay now!

That was actually my favorite act by far, and I don’t have another mythic path to compare it to, but I found it very satisfactory for my Demon.

There ain’t no tavern fight like a tavern fight with a pure 2H Fighter glaive machine.

With the right feats. I’ve seen my one min/max build, Sir Bitey, enlarged do the same thing with that increased reach, just take down a throng of mobs in a single round.

Does the extra reach from Enlarge Person work with bites?

Sure seemed to. I was surprised at some of the mobs he was hitting.

Edit: should add it was the higher level version of the spell, forget its name, but your toon becomes absolutely huge. Actually makes it hard to move the party around, I kept clicking on him instead of the ground when trying to move.

Jawesome.

Just failed my Will save against the crit that pun inflicted on me.

So, I was able to get to 5th level this time before the tavern fight.

And, really, the big stand outs at 5th level were the three castings of Animate Dead, and Web, which allowed many more of the archers to survive.

Web might be better then a hole when you have multiple archers, and you need to kill certain units to trigger the next step.

Of course, you can’t forget slumber, which also has it’s place in the game.

The biggest downside of this game is I hate doubling up on classes, and some of the nearest classes are already represented with the companions, like the Paladin, the Ranger and the Shaman.
But, I guess that leaves you space for Druids, Bards, Skalds, Alchemists, and Bloodragers.

The ToyBox option to “Take 10 out of combat (minimum)” is a massive QoL improvement. So all those skill checks to move around Alushinyrra are no longer annoying. I love all the street encounters as smacking down demons in the Abyss is almost as much fun as smacking down Drow in the Underdark. The loot is a huge improvement, and I enjoy killing the vendor after I buy all their good shit. I enjoy fucking with the quest givers and straight up telling them I’m here to murder them and then doing so. I also enjoy all the quests and their twists.

Expect to spend a little more time in the Abyss, then. The mythic quest in Act 5 for demon can be VERY satisfying, if you chose to do it a certain way. Maybe the coolest moment in my 4.5 playthroughs.

Aww man. I’m on my 5th playthrough and apparently I missed something because Lann died at the end of his personal quest. He mumbled something about not becoming chief, and sure enough I don’t remember him coming to the council chambers to whine about the burdens of leadership like he did the other four times. I’m very sure I told him to become chief, though.

He was a Zen Archer 3 / Divine Hunter 16. I’m probably going to miss his pet monitor lizard, Wenduag, more than him.

I wonder if it’s a bug. Arueshalae’s romance also bugged out in the Abyss. She wouldn’t talk about the table and the quest “A Convesation with Arueshalae” failed.

One gets the overall impression of a nice looking baked potato, perfectly crispy and crusty outside, with a layer of perfect fluffy potato underneath, and then… frozen mush in the middle.

I am playing yet another run, less pets this time. My main is now an evoker focused (Elemental Specialist) caster. Going the Azta path and limiting my pets to the dragon, Seelah’s horse and Daeren’s wolf.

I had abandoned my previous run where nearly everyone had a pet as it was too easy. This time I have bumped the difficulty a notch higher although I still change the setting to dispel all negative effects upon rest. It would just be tedious otherwise. In any case, the increased difficulty is more fun than it was on normal. I am on occasion getting multiple companions to deaths door and do the occasional reload. Some monsters nearly wipe the party now where as before, something really screwy would have to happen for a near party wipe or even a single character to get to deaths door.

In any case, the increased difficulty ( one level above normal) is more fun. I am considering turning the crusade on automatic because I am sick of it. I am not sure how that will affect my game-play if I do. Will artifacts still get made? What about all the mythic path decisions, how will they be handled on automatic? For example on Azata, I remember there were multiple factions you could allow to join you or not. Do I still get those choices?

I went in the other direction, ending up in the same place.
I started with Core difficulty, but downgraded to Daring towards the end of Inner Sanctum.
The weakend crits on Daring removes some of the annoying D20 randomness where a couple of unlucky crits just instantly kills the tank pretty much forcing a reload.

Pretty sure you lose out on all of that. I think Owlcat considers the artifacts to be part of the reward system for playing the Crusade. There’s a reasonable alternative in ToyBox, though. Max out all the Crusade sliders like so -

image

You can recruit a massive 30k army, turn on auto-resolution, and just rampage across the map killing everything. After Army Battle Raise Multiplier doesn’t seem to work, so occasionally you’ll need to recruit another 20-30k fodder.

I strongly recommend turning on auto-resolution for the Crusade battles, because it costs you nothing. If you lose the game gives you the option to replay the battle manually exactly as you would if you had auto-resolution turned off. It also provides some lite humor as the auto resolver is incredibly bad. Seriously, whoever coded it should just go back to QA. Like it’s obvious it doesn’t cast spells, but it’s so much worse than that. You could have all your melee and cavalry just run off into the corners and only use your archer stack and you’d still do 10X better than the auto-resolver. It’s laughable.

That said, as I mentioned, it costs you nothing, and around 15% of battles it can win without any losses after infirmary, so, hey, keep it on. And that’s if you’re not using ToyBox to cheat.

OMG, got my elemental engine to 13th and Deadly Earth is the shiznit. Throw that down, throw up a wall, and watch enemies melt under a rain of Lann’s arrows as they move at half speed trying to get to my party. With that wall waiting for them to cross through.

Finished my Legend run. 20 Disciple of the Pike, 20 Paladin. Incredibly powerful. This just melts everything -

image

And what was the build to give you that ridiculousness?

And there’s enough XP in the game for all 40 levels? I wouldn’t have guessed that.

+40/+35/+30/+25/+20/+15/+10/+5, +1 extra attack from haste, if I had to guess.

So, @Balasarius has a +28 modifier to attack.

When you go Legend, you reject the mythic power gifted to you. Completing the Legend transformation is equivalent to the Act 5 mythic quest that gives you your 9th mythic rank. When you complete it, you lose all your mythic powers (though the UI still shows M1-3…), level up to 20 in your first class if you’re not already there, and then another 15(ish) levels in another class for a total of level 35. Legend also reduces the XP required to level up, and you’ll gain the next 5 levels over the next few hours of play. (The UI also doesn’t show what feats you took at the odd levels from 21-40 because it doesn’t scroll to the right. Heh.)

Your companions stay at M8 and don’t gain M9 and M10. Even though the music still plays.

Also, bizarrely, the entire rogue’s gallery of leaders from all the other mythic paths show up to help you defeat Khorramzadeh - (Aivu, Mephistopheles, Shamira Socothbenoth, etc.) I remember when I was Trickster and Socothbenoth walked up to Khorramzadeh all by his lonesome and was immediately curb-stomped… over and over and over.