His weapon options differ from companion to companion. Perhaps only the weapon types they are skilled in?
In that case he should have shown up as a Rapier for Camellia, since she was wielding him previously.
I get a lot of milage out of Camilla so far, especially after getting the duelist feat, and adding Keen to her rapier.
Camellia is coming into her own. She was a terrible fit for my party (other than the much-needed trickery for a time) but Iāve got her in a pretty good place. Sheās still probably the first one I toss if I need to swap someone in, but sheās certainly pulling her own weight.
For the first few levels she just missed everything she attacked and had a small selection of the same spells my main Cleric already had access to, so wasnāt too useful. :)
Yeah, Camellia becomes pretty good.
Itās just a damn shameā¦
Hopefully the upcoming companion DLC adds like three of them.
Iām sort of the same. What I need is a good healer. Mechanically I should use Woljif as my trickery and flanker with Ember providing healing and hexes. I tend to forget about Camelliaās spells anyway so Iām not making full use of her. But Ember crosses some sort of line; sheās too young.
Plus I tend to hoard spells. Camellia can at least attempt to fight and tank when she isnāt casting. Ember really canāt.
Good to know on the respec-ing, I was going to do it after realizing at level 8 that Iād wasted a feat with my cavalier. At 8th you get a bonus mounted combat feat, but Iād already taken all of them, so there was nothing left to choose and I lost that. So I was going to respect him at some point soon, but now. . . .
While we talk about respeccing I might as well ask which mod works best. I want to play around with builds for Woljif and Camellia. Iām fine with keeping their Owlcat given starting levels but I think I messed up Woljif and I want to pick different hexes for Camellia.
I suppose it is best to use Toybox to add money and simply pay the Hilor.
General Pathfinder question: How does it work if you multiclass two Divine or two Arcane classes in terms of number/level of spells they have available? This example isnāt something Iām looking at doing, but what if I start with Cleric and multiclass into Oracle or something that has Divine spells. If my Cleric has access the 5th level spells, does it stay stuck at 5th level until my Oracle level gets access to 6th? Or is the Divine spell level stuff shared? Iām assuming itās the former and Iād just get additional 1st and 2nd level spells as I put levels into Oracle at the start. Again, not something Iām going to do, just an example.
If youāre not looking to respec them from the ground up, thatās the way to go IMO. Least intrusive / risk for something to go wrong. If you ARE wanting to respec someone completely, ToyBox works fine.
The two spellbox, spell slots, and all casting levels are separate. I have Woljif as a 3rd level eldritch trickster and a 2nd level hexcrafter. He has two different spellbooks in the character screen. All the spells appear in the S tab on the in map UI but I believe that they are listed in two different slots if I pick the same spell from both classes (such as picking mage armor from both)
Thank you for the clarification! I thought it probably worked that way but wanted to make sure. This playthrough Iāve just done āboringā single class specs because the number of options is kind of overwhelming, but Iād love to delve into multiclassing. Thatās the kind of stuff that I love in games.
Also, keep in mind, the caster level is based on the spell book.
Usually the rule of thumb is, outside of the mystic theurge, never mix spellcasters together.
In fact, the way a lot of abilities work, saves are usually 10+half class + primary casting feat. That means, whenever you split things up, you lose not only higher level spells, but your abilities get weaker, as enemies get stronger saves.
If you want to multiclass, look at the prestige classes, and see ways to reach them. They usually help make up for losses of multiclassing.
Hereās another question: Is there a way I can see what the BAB progression is for various classes (aside from just scrolling all the way through)? Is there a way to tell what the primary scaling stat for a class is before picking it? For some itās clear (a Wizard needs Int) but for others Iām not sure if itās INT, WIS, CHA, etc.
Only when you level up.
In general, it scales with hit points. Classes that give 6 or more Hitpoints scale +1 BAB per level.
5 hitpoints (Clerics/Druids/Hunters/Rogues/Shaman/Bards/Skalds) gain 3 BAB per 4 levels (0,1,2,3,3,4,5,6,6,7)
Wizards, Witches, Feyspeaker Druids, Arcanist, all 1/2 BAB
Primary casting.
Wizard, Witch, Eldritch Rogue, Alchemist,Magus, all intelligence, except for a few Archetypes.
Clerics, Druids, Shaman, Ranger, Inquisitor, Wisdom
Oracle, Sorcerer, Bard, Skald, Paladin, Bloodrager - Charisma
Kinecticust - Constitution
Hope that helps @KevinC
Makes sense. I donāt really like Woljifās first 3 levels but they arenāt that bad. Actually Iām not sure that I can think of a way to save Woljif. I like his character (teenager magical thief) but he doesnāt fit my party well.
Lann - ranged druid
Nenio - full arcane / maybe EK for BAB
Seelah - either reach or s&b tank (note that Iām willing to ignore TWF and use 4 attacks plus haste if I keep the shield)
Main Character - Sohei 12 / Inquisitor 8 (Aeon path) probably ranged
I need a healer and someone to tank (I have two dogs but I donāt think they will be able to tank much longer). I had hoped that Woljif could be a dex tank but I donāt see a good way unless I go sword saint with a single dagger which seems simply silly.
It did, thanks!
Anyone else getting some UI bugs since the update? I keep getting into states (I think itās after dialog) where I canāt select my party and the game wonāt react to a lot of keypresses. Iāve found a way around it by hitting B to bring up the spellbook then closing it. However, just now I hit R to rest in town and my game is completely bugged. I teleported to the citadel but I didnāt get a rest screen and I canāt seem to click on anything. EDIT: Looks like the ābring up spellbookā trick unstuck that case too. Phew.
Also, seems they still havenāt fixed the bug where it un-memorizes all the Domain spells on my cleric every time I load the game or level up. Grrr.
The game seems very buggy after the patch. Iām getting massive framerate drops. As in, so slow even my mouse is skipping around. No weather effects or anything but it happens when Iām in battle. Once the battle ends it immediately speeds beck up. Got stuck a couple times in turn based mode where I couldnāt take any action or end a characterās turn.
This happened to me as well - I waited for a while, and could move again after pressing a few keys. Iāve read others had success with bringing up spellbook through keystroke, and then the game unfroze.
In other news - I am considering starting over with a new character, but man, its so hard. My inquisitor is fine, butā¦nothing really special. All those that have spell levels to 6 only seems kinda limited. Limited melee figther and limited spell caster.
Has anyone tried a pure figther and know if they are viable? Usually those are heavily outclassed as levels progress with spellcasters being more powerfull
Pure fighters stay viable imo.
The whole āfighters get weaker, casters get strongerā thing is more of a table top issue.
Like in PnP a level 18 Wizard can reshape reality. Gravity? He controls it. Planes? He can make his own and travel them at will. Time? He can control it. High level divination spells unfold reality. What is the enemy doing? Letās pick apart reality and find out. Fucking Imprisonment. WISH.
In CRPGs Wizards tend to get literally none of those spells. Heck you canāt even fly above the battlefield at 120 feet raining fireballs on everything as it helplessly runs for cover. Now granted something like Wail of the Banshee can be utterly insane. Doing 180 damaged to everything within 40 feet is bonkers. But so is a fighter going after a single target and dealing 400 damage a round or whatever.
Also Mythic Paths narrow that gap even more imo. Mythic Power attack and similar feats scale damage to frankly absurd levels. Now is that better than all my spells on my lich being like DC 36 with +20 spell penetration? Maybe not, but itās more than viable.
The more likely problem is that it might feel āboringā. You run up and hit stuff. Really, really hard, but still just hitting stuff. Again Mythic Paths help here, giving you wild and crazy abilities that arenāt just hitting things. Maybe you move up and then summon something or drop holy fire on stuff. And then you start hitting stuff.
Edit: Just an example:
https://www.d20pfsrd.com/magic/all-spells/d/discern-location
Imagine this is most CRPGs. āWe donāt know where the bad guy is/what he is doing,ā is often a key part of a narrative. Discern Location tells you where heās taking a shit. So you can pop 35 spells, teleport to him and drop everything in the universe on him before heās wiping and then be gone in a blink if he somehow survived (probably some version of Contingency so you donāt even have to be able to react yourself) . Make sure to use some other scrying method to see exactly what his shitter looks like so you can assure no surprises.
Contingency is another one thatās insane. āIf anyone ever attempts to harm me, teleport me to my safe room in my personal pocket demiplane.ā