Nope. I haven’t reloaded because of bad fight rolls since the Shield Maze (fuck you, Hosilla). I’m just about to hit up the Grey Garrison, and haven’t had any issues at all. No silly companion respecs or anything, just leaning into the witchiness.
Fun fact: Hexes are Supernatural abilities, so you don’t have to make a concentration check to cast them with something in your face.
(To be fair, this is my second time through so I have a pretty good idea what I’m going to run into and buff accordingly. I don’t tailor spell lists to encounters or rest constantly or anything; it’s just remembering what’s worth buffing for really.)
The key to succeeding at d20 combat remains knowing how to line up your strengths against their weaknesses, and not let their strengths blow you up. (Fuck Your Bullshit, Communal is definitely a thing if not quite as much as in Kingmaker.)
I inspect enemies a lot to look at AC, to-hit, and saves. You really don’t want to be wasting turns doing stupid shit that has a 10% chance to hit when you could be doing something else that won’t be as effective if it does land, but lands at 50 or 70 or whatever percent. You also don’t want to be wasting time disabling or killing things that just aren’t that threatening; trash mobs that are locked into melee with a tank they can barely hit are the lowest priority there is.
(This is all probably well-known to a lot of people in this thread, but hey, you asked! And I miss writing ;) )
Seelah - Tank tank tank! Tank! Tank on a horse! Horse that tanks! Woooo!
PC - Glaive Slayer (Deliverer, which is an objectively weaker subclass until level 10 then the lollercaust should begin). Constantly enlarged to the point I should probably call my doctor. Pretty stupid damage output with Cleave + Cleaving Finish + Power Attack, 20 base strength, and a two-hander.
Camellia - Hexbot. Also buffs - she gets a ton of good buffs, so she does that before combat and mostly hexes things during. Evil Eye is so good, I had absolutely been unfair to it upthread. Also she’s not incompetent at offtanking. Damage is laughable though.
Ember - Moar hexes! Also healing. But mostly hexes. And healing hexes!
Woljif - Sometimes murder, but mostly disabling spells. But also murder. Gets a lot of kills of things that got at the ladies.
Lann - Gatling bow goes brrrrr
This is all obviously in Kenebres, so things will change. Can’t speak to @TheWombat 's difficulty spikes post-Drezen. But really, this is an extremely strong party setup that can take advantage of something in just about any encounter.