KevinC
1688
I don’t know the answer to this, but my solution to everything related to the Army/Crusade thing is just to disable it or install the mod that auto wins battles. I can’t say I ever had a fun or interesting experience in the 50+ battles I did manually before turning it off. Good riddance. :)
DeepT
1689
If you go down the lich path, you get half of normal army production and mercs are 2x as expensive. In place of that, as you kill enemy troops, you raise them as undead troops instead.
The problem was that this only worked for your first starting army of living troops. Your undead armies would never generate undead troops to grow your army.
ShivaX
1690
That’s fixed.
But then the problem is moving those stacks of random zombies and skeletons around to the armies you want them in because the UI for moving stuff is garbage.
Yes, I gave myself a bunch of resources to buy troops, sobi have 2 living army’s, and an undead one. Both living army’s create undead troops after battles, in haven’t payed very close attention to them undead one, since they would merge directly into it. But there is a lot of little undead army’s all over the place slowly trying to make their way across the map. Clickity Clickity, pass, its a time sink.
I should really do this. I’m just super mod-shy after the whole respec fiasco.
KevinC
1693
You could bust your save just using the in-game respec so no mod even required on that one! :)
ShivaX
1694
I waited until Act 5 to get the auto-win. Before Act 5 it’s fine. Not great, but fine. Plus my decisions kind of matter since they affect troop types and whatnot.
By end of Act 5, nothing matters anymore. Crusade is just there to waste your time. Pass for months to get enough troops to win some battles to unlock the final area? Yeah, I’m not doing that shit.
Unlike Kingmaker passing time in Wrath is hell. Because stuff happens on the world map and basically gets queued up while you aren’t there. So if you pass too much time, maybe someplace gets run over by a Demon Army that moves 15 times in a row? Who knows? Better get out and go back to the map and make sure, then hire some troops, and run them out to the army which takes forever and is slow. Blah.
It goes from annoying-but-workable to anti-fun-time-wasting-chore. That said, I don’t blame anyone for jumping straight to “screw all this nonsense” immediately. I just feel like it throws off progression a bit if you do it super early and it makes a lot of the council choices meaningless (not that they were super meaningful anyway).
DeepT
1695
They need to fix that demon army moving thing, especially because it happens so fast. There should be some kind of UI thing to highlight the mobile demon armies.
I have not had much issue defeating those armies. This is mainly because my main general is a wizard and frequently burns most, if not all the enemy troops to ash. Of course mana becomes an issue so she need to break once in a while.
Really, the whole crusade mechanic is worthless. For the automatic mode, do all the special quests automatically get done like building the ziggurat and doing the swarm that walks research or is still possible to fail that in auto mode?
haha, these fuckin’ guys.
They re-introduced the autocast cantrip bug?
Touch healing in TBM is still bugged.
I bet charge is still bugged too, despite Owlcat saying 3-4x now that it’s been fixed.
KevinC
1699
Charge isn’t bugged, people are just misunderstanding it. The intent of Charge is to periodically move you forward six inches and waste a round.
fdsaion
1700
Pretty sure that they do not have functional source control at this point, after the constant issues with bugfix regressions popping in and out again and again over different patches, just like with Kingmaker
IMO there is something deeply fucked with whatever they’re doing code-wise. Either you’re right about version control/branching, or they are storing/loading data in a completely insane way, or more likely both.
Part of their patching woes is likely due to the speed at which they are pushing them out. Playtesting each must be pretty limited. I sometimes worry my game’s going bork on me but I’m still trucking along, approaching 100 hours.
I personally approve of the speed of patch releases as I’m still thinking they are fixing more than they are breaking. Would people be happier with, say, twice the length between patches with a bit more testing, and bigger patch releases? I don’t know, players are a pretty finicky bunch, can’t really please 'em.
Sure, that’s all true, but velocity alone doesn’t introduce regressions like this unless you’re touching the same system over and over again and creating new bugs that present the same way as old bugs.
This smells like “we can’t keep our branches straight.”
Hrm, maybe, but few games I know allow you to report bugs the way Wrath does. Alt-B and it sends them your save game with a screenshot (plus your description of the bug, of course).
I report around 10 bugs a day.
Sometimes I get pissy and report bugs for when Owlcat is cheating. Like the time that guy had a “Greatsword -17” debuff on my AC.
Huh, I didn’t even know you could report bugs in that manner. Good to know, may be useful.
Now I get to decide if I want to restart. I had heard about a specific ring that seemed great for one character (it can go on a couple of them but specifically works great on one NPC). Knowing that it existed is sort of a spoiler but I didn’t really mind and I was waiting until it appeared. Having checked all of the vendors (I think) in Act 3 I suspect I missed it in Act 2.
I don’t want to do the whole siege again. I enjoyed it and I wouldn’t mind doing it again with a different MC but I don’t want to go back through it with the same tactical options.
I suppose I should just carry one as if I didn’t know the ring existed but that doesn’t feel great either.
Now the game is refusing to sync my saves, saying I’ve exceeded the limit for storage. Ok, so I follow instructions and delete all but a handful. Keeps giving me the same message. And yeah, Charge is bugged to hell and back as always.