Pathfinder - Wrath of the Righteous; A Kingmaker follow-up that supports turn-based gameplay now!

If you used a guide then I guess something weird happened. Either a bug (very possible) or another trigger fired to make her leave her spot. My guess is she’ll end up showing up in your camp. Keep an eye out for any mysterious newcomers.

I think I’m in Act 5 and have to manage the crusade again? What’s the best way to trivialize these encounters, cuz I’m not interested in managing these anymore. Love the storyline and exploring still but want to skip past the crusade.

Crusade has its own difficulty setting. Try lowering it.

I have advice for anyone playing an arcane caster lich. For your first lich power pick death of elements, which makes all your elemental damage negative energy. Then pick up the epic power ascendant element for negative energy.

I did NOT pick up that death of elements as my first power and as a result my main character as a wizard is fairly weak. I use bone breaker mostly it is kind of crappy. Meanwhile Nenio has an ascendant element of fire and is kicking ass with those controlled fireballs.

I am in act 4 and I need one more mythic rank before I can get that next lich power. So most of the game will be done by the time I can use Death of Elements.

Your options are to turn it off or turn the difficulty down in game settings or there’s a mod you can download that auto-wins all battles.

Yeah, about that Wintersun village boss fight inside the hall. . .wish I could auto-buff like that too. Good grief, the devs really like pulling random crap out of nowhere that will just wipe you in a single round.

Third playthrough completed! Got the Secret ending. Phew. Such a sphincter moment getting to the very end and not being sure if you did all the dozens of steps leading up to it correctly – even with the aid of a guide.

I went with the Demon mythic path and it does have some satisfying moments. Like slaying Noticula and becoming the ruler of Alushinyrra.

But at the same time when Act 5 starts apparently you’re now the leader of the demons… attacking the other demons? Drezen is filled with friendly demons whether you like it or not. That wasn’t really how I wanted it to go. I was generally a “good” demon and thoroughly enjoyed killing other demons and really wanted to kill all the demons walking around Drezen. But I couldn’t. Weird and kinda lame.

My Spawn Slayer with the crit-focused fauchard was OPAF and could pump out over 1000 damage a round. I killed a certainly demon lord too quickly before I could plink them with a Midnight Bolt so I had to do it again.

Not sure what to do next. I want to do a Paladin / Angel run, but I did 3/4s of Angel on my first playthrough. I also really want to try a Cavalier / Legend but mounted combat remains buggy…

Going Legend after being Trickster for most of the game at least allowed me to take my Knife Master and dual-class with a Kineticist, which was a tough decision to make but kind of fun to jump on 17-18 levels all at once (although time-consuming to do all the leveling). Haven’t had the chance to really play it much yet but I wanted to add something entirely different to the mix. I miss some of those wild Trickster Mythic abilities, but it really wasn’t meshing well with my Chaotic Good character anyway; it’s more aligned with a Chaotic Neutral, I think.

And I finally had to put Camilla down, talking about not meshing. I really tried to reform her but it definitely wasn’t going to take and I feel guilty for trying for too long. It’s rather disturbing to have to nix a character that you had since the beginning, though, but makes me enjoy the game more as there are some tough choices here. Same night, my Arueshelae romance hit a new milestone, so it wasn’t all bad news.

@Balasarius How do you manage to finish three whole playthroughs? I’m 136 hours into my first game and expect I have a significant amount of time left to go. Playing 14 hour days maybe? You’re three people working in shifts? Boggles.

I’m at 467 hours. I play a lot.

Neverwinter Nights 2’s evil ending reversed the entire fight. Normally all the companions in the game are there to help fight the big foozle, but with an evil ending you align with the bad guy and the final fight is you killing all your former companions. I did this with a LE monk, pulled off a quivering palm against the dwarf fighter.

My evil Bloodrager and party hit 11th level. I’m thinking about tackling the Greybor/dragon quest next, so I’m curious if anyone who’s beaten it thinks that’s high enough or if I should wait for 12th or more?

That should be fine.

There remains a definite performance degrading effect in the game in later chapters, similar to the “autofill action bar option disabled” bug from a few weeks ago. It’s not as bad as that one, but FPS will continue to degrade. I’m guessing it’s caused by some spell or effect. Charging in TBM looks like a slide show.

Who do you use midnight bolts on? I have 3 of them in my inventory. Its the major demon lords right? Not their underlings? You can only use 1 bolt per fight, right? How is this mechanic discovered normally? Are you expected to read every book and note you find and put it all together?

My understanding is that to get the full secret ending, you need 6 Crystals, which means using the bolts on the demon lord’s. I think the trickster and the demon gets you one other place.

Also, in at least one fight, you need to pick up the crystal before the fight ends.

Massive 1.1 patch drop incoming, huge amount of fixes/changes coming. Here is the full list.

You can opt into the 1.1 beta branch to get immediate access, sounds like. I’m in Chapter 5 (I think) and just hit level 19 last night, but I have a lot of quests still open on my journal, so I have a feeling I’m not quite close to the end yet. Is it me (75 or so hours) or this game way bigger/longer than Kingmaker? I thought it was supposedly going to be a “shorter game with more replayability” and so far while it may be more replayable (I can’t speak to that, it sounds like @Balasarius can however, what do you think?) it’s certainly got legs.

Then again I’m playing most (not all) battles in turn-based mode, so I’m sure that’s a big part of it.

  • Bloodragers with Celestial bloodline now correctly deal additional damage with Angelic Attacks to all demons;

  • Bloodrager Bonus Feats didn’t appear on class progression screen - fixed;

  • Bloodrider was limited to riding a smilodon - fixed;

  • Redesigned Skald archetype Court Poet;

  • Court Poet archetype’s description has been updated;

  • Elemental Rampager’s druid bonuses didn’t increase by level - fixed;

  • Elemental Rampager’s Rampage ability didn’t have a visual effect - fixed;
    I wonder what this means.

What does this even mean for an Owlcat game? Does it just delete random system files or like chunks of your video drivers?

I read that list and think, “Man, that’s a lot of shit Owlcat is going to break.” But we’ll see, at least they’re quick to respond when they do break things.

Yeah, I won’t be opting into the beta myself since I’m close to the end (and have some mods that I assume might need updating as well). I think the fact they are having a beta is a wise move and speaks to the care they are taking, however.