What difficulty are you playing on, because the monsters I am talking about general have saving throws in the 30s.

I am not saying the phantasmal killer never works. It does, but takes a fair amount of luck to get it to stick , and toward the end of the game most mobs are immune to mind affecting stuff, but whatever. I have not found those spells to work very well for me.

That’s a lotta DC.

That is a trick. If you take a level in class that provides an animal companion, then all levels stack, even if you would get a different animal companion type with the current class.
So, if you take a Beast Cavalier, and take a Wolf, when you later switch to the Sohei, I think you have the decision to stick with wolf or grab the horse. They all stack though.

It is, and I have no idea how he got it so high. The base DC for a level 9 spell is 19 + int modifer, so even if he got another 10 out of that, its 29 and then he must have a bunch of gear. I have found a ring that improves it by +2, and a few other things, but they do not always stack.

So if Seelah has a wolf from a cavalier, then when her paladin level gets to the point of a pet or sword, she can have a choice between a horse and wolf? Or she chooses the holy weapon option and her wolf continues to level up?

Spell Focus, Greater Spell Focus, Mythic Spell Focus, that should give +4, correct?
So, that’s 23 before Intelligence bonuses.

I want to say - Wolf or Sword, but it might be Wolf/Horse or sword.
Definitely, Wolf is an option.

I’m just sad that my Bloodrider now has a stupid horse. I was freakin HeMan for a while.

They just need a character builder so you can put stuff together and see what happens without having to actually level them up, then save it as a template that you can follow in game.

Is there a way around all the mind immune stuff? I know about the elemental thing that bypasses fire resistance and immunity. Is there a thing for illusions as well?

I’ve just been rebuilding my 7th level character a bit.

Probably do something else those turns. Maybe cast Fireball or Haste?

If she had a pet/mount from another class and then chose holy weapon the pet/mount wouldn’t level up any more unless you do the limited additional levels available through the boon companion feat.

I have Lann as a Zen Archer 3 + Drovier Druid so he has a pet leopard. I suspect it isn’t a great pairing but through Act 3 he’s still effective with his bow even if the druid spells haven’t been that great so far. Boon companion and then the mythical beast feat turns it into a stunningly effective tank. I thought I was going to take summoning beats feats but I haven’t really used his summoning abilities since my normal 6 member party plus two pets is already clogging many areas.

Nope. The only thing is Undead Bloodlines letting you affect undead as far as I’m aware.

Not that it matters much. Nenio regularly one shots greater demons with a level 4 Phantasmal Killer and then there is always Persistent PK. Mind immune guys exist, but really they’re fairly rare.

I’m on Core and the only stuff with Will Saves that high are bosses or very strong caster demons.
And even then Persistent Phantasmal Killer has a relatively decent chance of mercing them right out of the gate. Even a 20% chance of instant death is really high at the end of the day.

You guys, hear me out. I have the build. (cc @John_Reynolds)

Motherless Tiefling

  • +DEX, +WIS (kind of a dump stat, but still Will saves)
  • Bite attack
  • Hey, some elemental resist never hurt
  • Alternatively, Kitsune - get +CHA and +DEX, but -STR really sucks.

Stigmatized Witch 1 / Wolf-Scarred Face

  • Bite attack
  • Mage Armor (for Archmage Armor, eventually)
  • +3 AC (lizard + iceplant hex) (also the iceplant ring will be great)
  • Spontaneous Arcane CHA caster for DD

Scaled Fist Monk 6

  • CHA to AC
  • Flurry of Blows x2 (for Unarmed)
  • Free trips

Dragon Disciple 4

  • +4 STR
  • +2 AC
  • Energy bite!
  • Slightly more Witching

Spawn Slayer 9

  • Sneak attacks with three bites and double flurry are gonna roxxor the boxxor
  • This build is about hitting things, and Slayers are super super good at hitting things

Mythic

  • Brutality Incarnate - ignore DR with natural & unarmed attacks
  • Archmage Armor - duh
  • idk whatever thing help with the murderizing

Downsides

  • You need enough stats that you’re basically going to have to dump INT and WIS both, so basically no skills (especially since you need 5 in Knowledge (Arcana) for DD)
  • BAB is -2, but the DD STR makes up for it
  • Need to rely on someone else applying Shaken probably so you can Shatter Defenses - Persuasion probably won’t be high enough to do it effectively and will be feat-starved

I think you could just take 20 levels of the Elemental Rampager.

If you wanted to suck at hitting things and have a shitty AC, true, you could just take 20 levels of Elemental Rampager.

The +4 strength for Mythic Shapeshifter, plus and extra +5 for Greater Magic Fang should more then make up the difference. Plus, all your attacks deal an extra 4d6 elemental damage or so.

But maybe the plus 3 BAB makes a difference.

So do you actually get both bite attacks with that combo per round?

All three, yeah. You get all your bites, it’s silly.

Druid is going to be much weaker in melee, unless I’m missing some spell that gives +10 AC or so and a bunch of extra attacks. Full spellcasting, so you’ll have some other stuff to do, but honestly I don’t see the melee abilities as being remotely close.

Half orc is a thought. I feel like it’d be weaker than Tiefling overall with the feat cost. Intimidate bonus tho, and skills or saves.

Barbarian or Primalist can get a bite with a rage power, but I think you’re well into diminishing returns and would be better off with some the sneak attack and target bonuses from Slayer.

What do the 6 ranks in monk get you? Double flurry of blows?