What difficulty are you playing on, because the monsters I am talking about general have saving throws in the 30s.
I am not saying the phantasmal killer never works. It does, but takes a fair amount of luck to get it to stick , and toward the end of the game most mobs are immune to mind affecting stuff, but whatever. I have not found those spells to work very well for me.
That is a trick. If you take a level in class that provides an animal companion, then all levels stack, even if you would get a different animal companion type with the current class.
So, if you take a Beast Cavalier, and take a Wolf, when you later switch to the Sohei, I think you have the decision to stick with wolf or grab the horse. They all stack though.
It is, and I have no idea how he got it so high. The base DC for a level 9 spell is 19 + int modifer, so even if he got another 10 out of that, its 29 and then he must have a bunch of gear. I have found a ring that improves it by +2, and a few other things, but they do not always stack.
So if Seelah has a wolf from a cavalier, then when her paladin level gets to the point of a pet or sword, she can have a choice between a horse and wolf? Or she chooses the holy weapon option and her wolf continues to level up?
They just need a character builder so you can put stuff together and see what happens without having to actually level them up, then save it as a template that you can follow in game.
Is there a way around all the mind immune stuff? I know about the elemental thing that bypasses fire resistance and immunity. Is there a thing for illusions as well?
If she had a pet/mount from another class and then chose holy weapon the pet/mount wouldnāt level up any more unless you do the limited additional levels available through the boon companion feat.
I have Lann as a Zen Archer 3 + Drovier Druid so he has a pet leopard. I suspect it isnāt a great pairing but through Act 3 heās still effective with his bow even if the druid spells havenāt been that great so far. Boon companion and then the mythical beast feat turns it into a stunningly effective tank. I thought I was going to take summoning beats feats but I havenāt really used his summoning abilities since my normal 6 member party plus two pets is already clogging many areas.
Nope. The only thing is Undead Bloodlines letting you affect undead as far as Iām aware.
Not that it matters much. Nenio regularly one shots greater demons with a level 4 Phantasmal Killer and then there is always Persistent PK. Mind immune guys exist, but really theyāre fairly rare.
Iām on Core and the only stuff with Will Saves that high are bosses or very strong caster demons.
And even then Persistent Phantasmal Killer has a relatively decent chance of mercing them right out of the gate. Even a 20% chance of instant death is really high at the end of the day.
You guys, hear me out. I have the build. (cc @John_Reynolds)
Motherless Tiefling
+DEX, +WIS (kind of a dump stat, but still Will saves)
Bite attack
Hey, some elemental resist never hurt
Alternatively, Kitsune - get +CHA and +DEX, but -STR really sucks.
Stigmatized Witch 1 / Wolf-Scarred Face
Bite attack
Mage Armor (for Archmage Armor, eventually)
+3 AC (lizard + iceplant hex) (also the iceplant ring will be great)
Spontaneous Arcane CHA caster for DD
Scaled Fist Monk 6
CHA to AC
Flurry of Blows x2 (for Unarmed)
Free trips
Dragon Disciple 4
+4 STR
+2 AC
Energy bite!
Slightly more Witching
Spawn Slayer 9
Sneak attacks with three bites and double flurry are gonna roxxor the boxxor
This build is about hitting things, and Slayers are super super good at hitting things
Mythic
Brutality Incarnate - ignore DR with natural & unarmed attacks
Archmage Armor - duh
idk whatever thing help with the murderizing
Downsides
You need enough stats that youāre basically going to have to dump INT and WIS both, so basically no skills (especially since you need 5 in Knowledge (Arcana) for DD)
BAB is -2, but the DD STR makes up for it
Need to rely on someone else applying Shaken probably so you can Shatter Defenses - Persuasion probably wonāt be high enough to do it effectively and will be feat-starved
The +4 strength for Mythic Shapeshifter, plus and extra +5 for Greater Magic Fang should more then make up the difference. Plus, all your attacks deal an extra 4d6 elemental damage or so.
All three, yeah. You get all your bites, itās silly.
Druid is going to be much weaker in melee, unless Iām missing some spell that gives +10 AC or so and a bunch of extra attacks. Full spellcasting, so youāll have some other stuff to do, but honestly I donāt see the melee abilities as being remotely close.
Half orc is a thought. I feel like itād be weaker than Tiefling overall with the feat cost. Intimidate bonus tho, and skills or saves.
Barbarian or Primalist can get a bite with a rage power, but I think youāre well into diminishing returns and would be better off with some the sneak attack and target bonuses from Slayer.