I am 100% behind this idea. I think it’s a great idea who’s time has come.
Unfortunately, there will probably be an intermediate period of time when a few companies do the following:
- Announce a game. Say it has 30 levels. Expected price $40.
- Revise announcement, say initial game has 25 levels with the ability to unlock 5 more levels for $10.
- Game ships with all 30 levels on the disk. Initial price: still $40.
[EDIT: Removed paragraph.]
When you purchase a game, you are purchasing EXACTLY what the box says. No more, no less. (Of course there should be penalties for false or misleading advertising etc, but I’m not talking about that.)
If the game box says you get twenty levels, you make your purchase based on what you get for the original purchase price. Then, if it turns out you can unlock more content, you decided whether it’s worth more based on that content. It doesn’t matter what the company said 5 months ago. Read the box. NOBODY OWES YOU ANYTHING.
[I think if this system gets a chance] we will eventually be rewarded with a pricing system that fits the marketplace.
Think of the possibilities:
Scenario #1:
Game ships with 20 levels at $19.99. Most gamers never even finish all of them. Those gamers got what they paid for at a dollar per level. Some persistent gamers get through all 20 levels and are hungry for more. For $10.00 more, they unlock 20 more levels. They’re paying more, but they’re getting each level for $50 cents now. Finally, some kids with way too much time on their hands work through all 40 of the first set of levels. The third set of 20 levels is only $5.00. Now you’re really getting a good deal per level. Total price to that guy is $35 dollars. Total price to the first guy is $20. Both people are happy. They got what they paid for.
Scenario #2:
RPG ships with 60 hours of gameplay for $40. The disc comes with a level editor, but it’s locked. 95 percent of the gamers have no interest. For the rest, they get a 5 day trial of the editor, after that, they have to pay $10. Both sets of gamers get what they paid for.
Scenario #3:
New FPS game from unknown developer in the Ivory Coast sells their disc for $5. It has 10 levels. It’s so addictive that most people are dying to play more. For $15 more dollars, you can unlock 20 more levels. If you didn’t like the game, you’re only out the initial $5.
This concept opens up a hell of a lot of possibilities. Yeah…in the beginning some companies will get bad press for “abusing” the concept, but if it’s a good idea, and if the publishers give people a good deal then it will be widely adopted. And there is a good chance that this system will save gamers money in the long run because you only pay for what you play.
[EDIT: Minor changes.]
[EDIT: Decided not to call people who disagree with my opion “princesses.” Removed some of the more mocking stuff. I’ve decided that since President Bush is so awesome, I’m going to emulate him by being a more compassionate conservative. :D ]