Ah, the death of pc gaming, a favorite subject of mine. (for those stalking me, this post is made up of points said at gone gold a while back. But they still fit.)
When it comes up, people jump up and say that pc gaming will never die. However, like Jack said, taking up the “place once reserved for the shunned Mac games” is never a good sign. I’ve been going to EB all the way back to the early 80s when it was called Games and Gadgets. I’ve seen platform after platform go to the back corner only to die shortly after. C064, then the Amiga/ST, Then the 3do, then the mac and now the pc is on the edge. Why? Well…
The base of average gamers have shrunk (mostly going to console systems) where as hardcore and casual gamers have grown slightly. The end result is that industry wide, pc game sales have been flat for 3 years and show no signs of improving. As to why average gamers aren’t attracted to pcs is unknown. Some have speculated that pc complexity or gaming quality is a factor. My personal feeling is that consoles are swept up in the home theater wave of popularity. It use to be cool to have the newest computer. Now its cooler to have a huge ass TV and some speakers. I feel that Sonys agressive pairing of the PS2 with DVD and that whole movement one reason why its on top. Yeah I know the xbox has a remote add on for DVDs but it isn’t pushed.
Nation wide the cost of retail space has gone up about 25% in 3 years. Add in the jump in shipping cost, cost of living for employees, etc etc… retailers are taking a hard look at what they are selling and how they are selling it. Basically they are stocking a lot less and charging more to vendors. Especially to makers of items that show no growth. Retail companies are charging publishers for the right to sell games in their store. Since pc games are generating less traffic than, say, DVDs, publishers are charged more. Stores now a days look to foot traffic for a large part of their business. So they try to select their merchandise that will draw the most people and more specifically, people who will buy many things. Look at two identical sections; one DVD, and one pc games. For the sake of argument, they are generating the exact same amount of register profit for the store. The problem is the PC section is dragging less people in the store and these people are just picking up their pc game and leaving. Where as the DVD section is generation 3 or 4 times the traffic and these people are more likely to pick up several other products before checking out. So both sections are equal, but in fact, aren’t. So then the store turns to the pc game publishers and tells them they need to make up the difference or they will not carry their product.
Faced with skyrocketing development cost, and signifant increase in publishing cost in a field that isn’t growing, publishers are deciding to fund less pc game development. Also, this is killing many smaller publishers who now simply can no longer get their product in front of the consumer.
Faced with no publishing interest, developers are switching projects to consoles in order to earn a living. Even if the game could do well on a pc and publishers might be interested, developers just aren’t interested in taking a chance.
Now what could be done? I feel that is this whole media pc could get its act together, offering PVR, internet, and gaming for around $500-$1000, we could see some life and growth come back to the market.
That is my current thought on this. I think within 3-5 years if things don’t change, we will see a few ports and some shareware level quality games sold on the internet and that it.