Big patch today. First significant update to the game since launch. Pasting notes below.
It’s been a little over two months since Per Aspera launched. Since that time, we’ve been working hard to evaluate everyone’s feedback. In the beginning of the new year, we took time to evaluate our post-launch plans and examine what you, our players, most requested. This patch is our biggest yet: it’s our first content update and is a substantial patch chock full of new features, bug fixes, QOL improvements, and more. We hope that you enjoy it.
Without further ado, read below for the list of changes!
Version: V1.1.0.0.5. 10873 .2021.2.11
Unless otherwise noted, these changes are save game compatible!
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New Water Treatment Plant. Once there’s water on Mars, you can collect it from the seas
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Pressing TAB will show building Icons and Positional Information
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Patch changelogs info now in Main Menu
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Users can continue playing after credits. (A save game will be generated after credits and users can launch it from the LOAD menu.)
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Users can set projects to auto-renew
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Added Custom Cursor
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New Immersive HUD (Can be switched on via the Options Menu)
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Added analytics solution for balance tracking
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Added Pop-up for Metrics Disclaimer.
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Added SFX for Swarms.
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Added more tooltips.
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Updated all Lenses to display information in a friendlier manner.
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Buildings under construction will not carry over their high priority once they are built.
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When you move swarms in combat lens, the swarms are not deselected.
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When you press right click to deselect swarms, the combat lens no longer closes at the same time.
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Terraforming Plan (Knowledge Base) now is available in Sandbox Mode
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Increased worker drone collision area. They are easier to select and the camera will follow them.
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Updated Popups to include more information and graphics
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Updated several special sites’ 3d models
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Improved Hyperloop UX and presentation
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Now when placing hives, the combat lens turns on for better feedback of hive ranges
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Rebalanced some building’s costs and required materials for construction for mines (This is save game compatible!)
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Improved balance and functionality of the Storage Building (This is save game compatible!)
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Added Mines extraction bonuses from for Lohitanga Sites.
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Added descriptions for missing buildings in the Knowledge Base
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Added a large amount of tooltips for all HUD elements
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Building upgrades can now be canceled
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Added control help in the Combat Lens
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Improved Tech Tree Presentation
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Hyperloops can be constructed from both sides now.
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Airships are 5x faster
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New Tech Tree balance
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Updated positions for Special Sites
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Updated Roads and decorations for them
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Updated Sandbox music playlist
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The structure panel will clear its selection when it opens or changes category
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The tech popups for tech lanes show its description in the title
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Fixed several issues with Resource Allocation to work as intended.
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Fixed issue with Maintenance Drones priorities.
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Fixed issue that would not stop Fire SFX once fire is extinguished
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Fixed issue where if you cancel or close the lens when splitting, the split panel remained opened
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Fixed issue where if one swarm was following other, if you moved (or split) the leading one, the other stopped following and returned to base
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Fixed issues which prevented Deimos from crashing when loading a save-game
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Fixed several issues with Narrative branching and story sequence.
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Fixed issue with Hyperloops that would end up with a corrupted connection if placement was canceled in a specific moment
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Fixed Research Tool tip to shows correct Research Points.
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Fixed some issues that would result in crashes for a small amount of players
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Improved Performance in some cases and reduced spikes when switching lenses
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When Upgrading Roads, it will always chose the correct route between two buildings
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Fixed issue that caused some drones to become stuck when upgrading roads
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Removed batteries from initial available buildings in Sandbox mode
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Fixed Traffic lens so Voronoi Areas no longer break
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Fixed issue that would incorrectly show the cost of upgrading ways in some cases
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Fixed issue with the camera clipping some objects during placement
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Fixed the Building Info Panel not updating when changing pending scrap
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Fixed power cluster canvas only turning off the text when behind the planet
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Fixed issues with missing sounds