For the PS2, not directly connected to the previous Persona games, and art design is done by Shigeki Soejima rather than long-time Megaten artist Kazuma Kaneko. It does look like Soejima is basing his work off Kaneko’s designs, though.
No indication of whether it’ll get a US release. While I really hope it will, when you factor in translation time it’d probably come out after the PS3 release, which does not bode well. Also, apparently the main character summons Persona by shooting himself in the head, which might SCEA wary of it.
Still, I’ll salivate a bit over it, even if we never get it over here.
Not a fighting game. It’s an RPG, from the same folks as Shin Megami Tensei: Nocturne and Digital Devil Saga. And yes, the main character appears to summon “Persona,” demonic alter-egos, by shooting himself.
I really liked Persona 2: EP, but never much liked the first one. If you liked SMT: Nocturne and/or Digital Devil Saga, then they’re definitely worth a look. The Persona games are more like Digital Devil Saga in that they’re more “traditional” rpgs, but with lots of Megaten themes and flavor. There was a reissue of Persona 2 recently, so it’s not too hard to find.
This game looks amazing, as usual for Atlus. I love the idea of modeling real life during the day and night, and then modeling a modern day RPG in the thirteenth or 0 hour, after midnight, especially how your relationships (or commu, like the game calls it) and state in the real world effects your efforts and availability to explore the 0 time (can’t go fighting monsters if you’re sick or on vacation).
It is scheduled for release on July 13th! Which is only a little time after Valkyrie Profile: Sylmeria, which itself is only a little while after Yangus & the Mysterious Dungeon (Nethack/roguelike), which itself is only a little while after Contact, which itself is only a little while after Final Fantasy XII and I still haven’t gotten around to playing Children of Mana, Suikoden V or Devil Summoner: Kuzunoha Raidou.
I’ve only played Shadow Hearts 2, but the first 35 hours or so were some of the best time I’ve spent with a PS2 RPG. After that (around Disc 2) the plot gets bizarre and really hard to follow and combat starts getting repetitive (I found it to be a bit on the easy side and boss fights were pretty underwhelming) so I never actually finished it.