There’s a line I suppose.
For me though it’s a direct result of a mistake made in my city.
There’s a satisfaction to be had optimising your city, not “just” (said like it’s easy…) hitting the scenario goals.
In the map where you build a small pyramid and a very large pyramid, my city looked wonderful and it was essentially self sustaining forever.
And that was the real accomplishment. The artificial mountain was just a way of marking that!
Edit - 29 pages long? My bus ride isn’t long enough. …
another edit: I skimmed the rest…
I really just wanted to know how far apart to set my cop/fire/architect complex.
I figure if they are on one part of a road, and I put all 3 just before a roadblock, they will only go in one direction.
That long doctorate’s thesis says 43 squares. Therefore if I user a roadblock, and force them to go one way, down one street, I can cover 40 squares. That’s easily most of a housing block. So if I make a housing block (surrounded by a road)that is 24 squares long and 6 wide, and put 2 archipolifire complexes at either end, and a bazaar either end, I should be able to more or less guarantee archipolifire food coverage of this block.
Time to test.
I suspect my error was simply the granary issue, and the detail of precise walker distance was not needed, if I had a complex at either end.
That said, respect to the author of that essay!