Phoenix Point - new Julian Gollop turn-based strategy game

Which will certainly be good for avoiding e.g. whatever the equivalent of the Snakemen poison cloud is. XCOM’s lack of waypointing made stuff like that infuriating. “I can totally nove over here except I can’t avoid the cloud because of the pathing so I get poisoned THANKS OBAMA”.

(also, I hate to be that guy, but it there’s no dash in the Firaxis games’ titles. heh).

However the system is also necessary for another important mechanical difference (and really, Xcom and Phoenix Point are not very similar in terms of mechanics): if you spot an enemy while moving your movement stops immediately, allowing you to make a tactical adjustment to whatever you were doing. And no pods, thank RNGesus.

The only video I’ve watched of FP so far was pretty amazing. I can’t wait.