Phoenix Point - new Julian Gollop turn-based strategy game

Tom, whatever issues you’ve had with the stealth mechanics, are they solved already?

I started playing this instead of buying 40k Chaosgate because Phoenix Point has been on my backlog for ages.

I’m playing with all DLC, and I’ve gotten pretty far along, the Behemoth is flying around. I’ve started the corruption mechanic. Starting to get vehicles etc.

There is just a lot going on here. So many squaddies to level up and equip. So many. Xcom doesn’t get near this.

Oooh, I am so glad you asked, because I’ve been meaning to say: My problems with stealth in Phoenix Point have been 100% resovled!

Which is kind of important, because this was one of my main complaints when I played (and reviewed!) the game before. But somewhere along the way, Snapshot patched into the game a bright orange line that marks the limits of your target’s perception. The line is dynamic based on your currently selected unit. Skirt the line and you won’t be seen. It’s simple, thorough, and exactly what you need to efficiently manage the game’s stealth system.

One important issue! Because of what the interface reveals, I discovered that stealth can be very specific to time of day. Basically, because of the size of the maps, stealth isn’t going to get you very far on the average map during the day. It seems like it’s mostly at night, when perception levels are reduced, that stealth will let you sneak around to much effect. Of course, stealth builds will be an exception to this based on how well they’re built. And alien nests are, of course, always dark. But I’ve discovered that the stealth system in Phoenix Point is mostly a day/night system. Which I think is pretty cool. Not quite “creeping around by flarelight in X-COM” cool, but still cool.

But, yes @Baconsoda, one of the main reasons I’ve been getting back into this so much is because one of my main objections vanished into thin air with the addition of a simple but powerful interface tweak.

-Tom

So I see this is on sale on Epic, but there doesn’t seem to be a “complete edition” with all the DLCs. What is the right way to buy this? Base game + season pass? Year one edition? Everything seperate?

Yikes, I actually don’t know the answer to that question and I hope it’s not as convoluted as it sounds. But ideally, you want the package with all six DLCs. I was assuming the Year One edition gave you that, but I see now it only comes with three of the six DLC.

So on Steam, it looks like the best option for the whole package is to buy Year One ($30) and then buy the $15 “Expansion Pass” that adds Corrupted Horizons, Kaos Engine, and Festering Skies (which would cost $5, $5, and $10 respectively if bought separately). So on Steam, $45 gets you the whole shebang. I’m not sure if there are better options on Epic.

-Tom

On Epic it appears that Phoenix Point: Year One Edition is £12 (includes Blood & Titanium DLC, Legacy of the Ancients DLC, and the Living Weapons Pack) + Season Pass at £8 (includes Kaos Engines, Corrupted Horizons, Festering Skies) will get you everything for a mere £20. If you do buy from there, be sure to grab an Epic Coupon too for a further 25% off. £15 is crazy good value. You’re probably looking at 20-25 USD?

But do you need the base game plus year one edition? I think those are separate things

no year one edition includes the base game.

Thanks!

Ok, after all of Tom’s comments, I just had to buy this, and I bought it on GOG, since it was on sale. I hope you’re happy, @tomchick !

Only if you are. Be sure to report back as you sample it!

-Tom

Wowwow, there’s been a lot of change since I last played this. Vehicles are pretty powerful now, huh. Liberated a Tiamat by just packing everyone into a scarab and driving it right to the middle of the map (stopping only to throw down some hate and discontent on some cultists that bunched into an opportunity too delectable to pass). Surprised the Hel II got booted down the tech tree but it was always a weird weapon at the start. Kinda wish the new autocannon you start with was just a tad more accurate, though - not sure if I’ll use it now.

Too bad the soldier customizations are still lightyears behind XCOM2; those haircuts look terrible. Just coz it’s an apocalypse doesn’t mean we can’t be sexy (haven’t Snapshot seen a Mad Max film?).

Just where is my crabcoif?!

If anyone wants a steam key for the year one version then send me a message.

Edit: gone

All this recent talk has gotten me interested in the game again (I think I played it a while back during a free weekend). Searching for some recent(ish) coverage, I stumbled across the following video containing a fabulous little ditty which I felt compelled to share (3:51 mark):

Oh, and thanks to @Chappers for the key! Installing now… :)

It’s a little underwhelming, isn’t it?

It’s amazing what I got for backing this up front in their fund raising campaign. I think maybe I got the game and all dlc for maybe $30-$35.

I have just the base game, on GamePass. Just gave it a spin. Fun! I just played the first couple missions, which include well-made tutorials. I enjoy the Free Shoot mode a lot, but I’m not entirely sure how best to use it. I just tend to take the shot that produces the most “white” damage. I suppose I’ll keep playing to learn.

I started the game a while back and did maybe 1 or 2 intro missions, and then apparently failed to save my progress. Not a big deal, as I wanted to relearn anyway.

What you want to do here is to use it to hunt around the enemy anatomy and see if you can kill them in one action. This is denoted by a little skull and crossbones symbol appearing on the predicted damage readout at the top of the screen. Different body parts tend to have different armour values and shooting something in a body part that has little/no armour can make all the difference. Be mindful this is sometimes counter-intuitive - it can often be better to shoot something in the legs than in the head!

When it’s not possible to outright kill an enemy in one action, you want to disable important body parts to prevent them using certain abilities. Human enemies can often be completely neutralised in terms of threat just by disabling one of their arms - they will no longer be able to fire any two hand weapons they are carrying (n.b. some carry 1H weapons!).

Sometimes it’s best to move in close (so a single part can be accurately destroyed), shoot, then move back to cover… The speed stat is by far the most important thing on your soldiers and one that you have a lot of control over. Ditch the crappy leg armour you start with on your heavy soldier and make something for them to wear that doesn’t have a -1 speed penalty!

That’s the best tip you could give me.

I was so stressed watching the behemoth obliterating the settlements that the only thing I could think of was to destroy it, despite I was no match for it.

Also, my resources were almost 0 all the time (except food, thank goodness I could trade it for materials) and I was lacking equipment and tech.

But then I followed your tip and let it go. Started exploring further away with my other ship, defending heavens (hence gaining resources) and invested in more laboratories and factories.

I have 23 soldiers, about 10 max level and the others have gained experience in the training camp, and now they can do easy and medium difficulty missions and gain more exp.

So everything is fine, except the census population, which is at 60%.

But the reckoning is near, my beloved behemoth.

So thanks @tomchick to help me continue playing. I’ve had a blast these last days and played more than I should play, but wtf, for a game that gets me hooked it’s well worth it.