That’s right. There were no massively deep dungeons or areas to explore in Deadfire.
A few aspects I didn’t comment on were reputation, companions, and voiceovers.
I thought the voice work in Deadfire was exceptional and enjoyed every bit of it, no annoyances for me at all. The times the narrator took over, my only complaint was that they inserted things like ‘he said’ after another voice finished their spoken lines. It felt out of place and was totally unnecessary. They could easily have left the text there (for the readers), but the different voice made it quite clear who was speaking.
The companions weren’t fleshed out like they were in PoE1, and I’m talking about those that had personal stories. I didn’t take any sidekicks along (those will be for future plays), so I didn’t miss their interactions. One big fail for me was having a ‘romance’ with Xoti that could have had a lot more meaningful impact on the story but after reaching max rep with her about half-way through the game, there was practically nothing to talk about. The same went for Aloth, Edér, & Serafen (my other companions) who all had very short personal stories with little impact. I liked how the stories in PoE1 seemed to stretch almost the entirety of the game; they should have done the same in Deadfire.
The reputation wheel was, to put it simply, messy and unnecessary. Would have been so much easier just to have a list with words to represent the rep numbers and a trending direction, with perhaps some detail of the why rep is going the way it is (e.g. sunk all their ships!, worked for them for free!, etc). It also seemed too easy to reach max rep levels, but that may have been before they fixed it in the patch.