That’s subjective of course, but the first game was much more generic and much more verbose. Like walls of text everywhere.
True, PoE2 doesn’t give you a dungeon crawling experience like that. Instead, they spread a lot of encounters all over the open world. IIRC it was a concious decision, they planned for a similar dungeon but then decided they’d rather have 10 tiny dungeons.
Also I can see a big internal conflict in the game. It’s very open and freeform. For most characters it would make sense to skip a lot of fights, including big boss battles. Yet the character development and tactical combat are very deep, you could make a straightforward combat-only dungeon crawling out of them. You get dozens of artifacts with unique upgrade paths, a lot of consumables, usable items and so on. It always feels like I’m playing the game wrong if I don’t cranck the difficulty up or try to solve conflicts peacefully. I gather all the anti-dragon legendary weapons and then all the dragons I meat can be reasoned with, what gives!