I put a screenshot up just above your question that shows the weapon “card” and I don’t see a DPS - there is a weapon speed and damage, but there are other factors well which might make it not work, like penetration value + armor of target. Displaying “18 dps” doesn’t work if you are fighting an enemy with no armor… or super heavy armor.
I did drink a potion and it was not instant like in Tyranny, either, which is a shame and maybe I’ll bring that up in the backer beta forum.
{As for the beta itself}
The game seems pretty solid right now, but there are a lot of little things (a few typos, frame rate issues, temporary artwork, etc.) that you’d expect in a beta (the day it is released) for a game that’s half a year out. Not as many as I was prepared though, but then they had an entire previous game and two expansions to build their craft. The new mechanics run hot and cold for me. I like how multi-classing works, that seems kinda awesome, and I am intrigued (but not completely sold so far) on Penetration (which works like this - if your total penetration value is equal to or exceeds your targets armor score, you deal normal damage on a hit. If you are under, you deal 70% LESS damage, and if you are double his armor value, 70% greater damage). Some tweaking to enemy armor values and the mechanic itself needs to be made, those are too big of jumps, I feel like.
I’m also less a fan of the changes to feats/abilities. Previously, you could pick from a master list of feats every few levels and those also contained your class abilities. Now your abilities come in the form a skill tree, which is itself great, but what’s on the tree is all you get. Wizards pick their spells here, so do Priests, and that’s all they seem to get. What if I wanted my Wizard to have a +20% fire damage feat? What if I wanted my Rogue to have a bonus against Will tests? That’s the biggest kerfluffle on the threads right now, I haven’t read anyone that likes this change, so like many of the systems in place (and there are several not yet in place, according to the video I linked above) I suspect it will change at least once before launch, probably a few times.
There are some really cool ideas here, like being able to assign a food item during camp to provide a boost, like giving some meat grants +1 might or eating some type of fish could grant you +5 health. I like that all abilities are per combat, even spells (I had 2 level one, 2 level two, and 1 level three spell to cast as a 6th level Wizard, per battle) and that every class has some uses of an Empower ability that can either super charge any one ability/spell or could be spent to restore some of your per encounter abilities. That seems cool so far.
I don’t know how much of this I’ll play, at least this early in, but I do want to get a notepad out and maybe jot down my thoughts and observations so I can be part of the process and help shape the game a little bit.