I have only played this for a few days.
I started as a wizard, and I was frustrated that I mostly was wanding things to death. I had like 2 spells per combat, and eventually 3 spells per combat to cast. It didn’t seem in increase the number of casts I would get per spell level. For example, at level 1, I had 2 first levels spells per combat. At level 4, I still had 2 first level spells. One of which was a buff.
I started an arcane knight. He seems to be good at taking hits, but I am not sure how much damage he does. I spent a fair amount on stats and gear to get his accuracy up. However, like the wizard, he doesn’t have much to do other than use his basic attack because the spells that he favors are buffs. I have only one use of an offensive spell, burning hands, per combat.
I am not sure if I should restart again or not, mostly because I do not know what to play. Looking at the other character’s trees, nothing jumps out as “oh wow, that is cool”.
I do find it annoying to try and see who will be hit by an AoE or not. I am assuming this is a bug. For example, if I spin around with the burning hands spell and am clearly targeting my own party, only one of the characters becomes highlighted in green, while the others still look like enemies.
I am also trying to make everyone ranged except the main tank. I am doing this because my tank buffs up before combat, and then anyone else with a melee weapon charges in (xoti for example) who has crap defenses. Is there some way to delay another characters engagement until my tank buffs and then engages an enemy?