Pillars of Eternity 2: Deadfire

D:OS2 is a much better game compared to Pathfinder (so far). And PoE2 is pretty good too. One thing I struggled with in PoE2 is that a lot of online guides say you should really multi class about everyone. All of the in game hints and tips however try and steer you away from multi class and suggest doing a single class build for everything. Any take on this fellow adventurers? I am currently on a big D:OS2 kick, but plan to move back and give POE2 another hit after I am over that…

This is only because multi-classing is A) complicated for first time players and B) the only way you could (potentially) lead to a bad build (but probably not, you’d have to work pretty hard to pull this off, but it’s doable). As such, it’s considered an advanced feature so they are just making sure you know what you are doing first.

Thanks Scott. Multi classing seems to open up a lot of options that look like fun. Will give that a go.

Just wanted to give a shout out about the multi-classing in this game. I don’t typically multi-class but I like the way this feature was presented in PoE2, I just dived right in. I ended up with a hybrid class called the “Mind Slayer” a combination rogue (range and sneak attacks, trap disarming, lock picking)and cypher (charm and mind spells). Lots of fun.

I do too. Im used to starting out with trivial save-the-cat quests and ramping up, but inPoE2 i found the gap between the cosmic main story and local political squabbles hard to go along with. But i did like trying out various multiclass builds.

Multi-classing is almost always the superior choice. The only possible exception is casters, but even then it’s often the better option.

Most of it is a matter of resource pools. 2 class pools > 1 slightly larget class pool. You’re looking at like 10 abilities vs 7 or something and all abilities are basically as good as each other in most cases.

Add in passives and interactions between them and multiclass wins. Plus it’s fun and cool. Almost every combination has some neat things.

I was a little sad to find that the direction I decided to go would mean Tekēhu would leave my party. I already had Pallegina leave earlier and having another leave unexpectedly would really ruin the time I put into maintaining this party (now maxed level, but heading over to take care of the Seeker, Slayer, Survivor DLC before moving to end game). So I think I may have to abandon that direction and take another route just to finish off the game with my current party. A bit disappointed that end-game decisions would result in a major drop like that; Pallegina I could get behind even though I didn’t like it because it was early enough for me to adapt and go with a different mix of companions.

Am I the only one that makes companion choices fairly early on and sticks with them, or do you consider all available companions as a mix-and-match depending on what you are doing? I’ve always made the choice and stuck with it to maximize replayability. Each time I played a party-based RPG, I’d have a different mix of companions (either in personality, class, style, etc). If you switch out companions at will, it would feel too much like respecing, something else I avoid. It wasn’t until this second full play through that I realized there’s a little ‘recommended companion’ feature at the top of certain quests. Is it fair to assume that the game is designed with the idea that you’ll switch out your companions at will?

Related: the Seeker, Slayer, Survivor DLC recommends Konstanten, someone I’ve yet to take in either of my games. Ugh. I hope I’m not missing much by leaving him out.

I never finished the game, but I did plan out (and start) several parties all with different lineups. I never want to switch characters out and feel it gives me more opportunity to roleplay the game differently based on which companions I’m bringing along this time.

A tad disappointed in the Seeker, Slayer, Survivor DLC so far (early on). Very combat-centric again. I was hoping for White March level of DLC with Deadfire but I suppose that wasn’t going to happen so quickly after release. Not that these first two DLC were bad at all, just not up to the level I expected based on the main game. It doesn’t help that I’m maxed out on xp so advancement (a big deal for me in RPGs) is at a stand-still.

Very much looking forward to The Forgotten Sanctum DLC. Sounds like it’ll be more of the story/quest-based gameplay that fits well with the rest of the game with some real consequences associated with it.

Blockquote
It wasn’t until this second full play through that I realized there’s a little ‘recommended companion’ feature at the top of certain quests…
Related: the Seeker, Slayer, Survivor DLC recommends Konstanten, someone I’ve yet to take in either of my games. Ugh. I hope I’m not missing much by leaving him out.

I’ve only played through once, before any of the DLC, and I didnt realize it either. Was this added in a parch?
And I didn’t use Konstanten. I recall that one of the women left my party but i dont remember which one.

I think I broke this game by running 3 melee and leveling/gearing/money them by doing bounties. I am burning down everything on veteran level. (barb/fighter/mix class rogue/fighter).
I sorta just watch combat. I am no genius min/maxer but… you know I cannot ever recall a time in Baldur’s Gate 2 I wasn’t nervous about an encounter with almost anything.
I like the game and oddly I really like the ship stuff and the world but ….

My NEW pet RPG peeve: the constant decision to yank the camera and control away from me to do a story segment! Grrrrrr.

That’s $29M. That seems like a lot.

That’s a huge disappointment. PoE 2 is an amazing game.

I really wonder if turn-based games like DOS and Pathfinder are actually selling better these days. I know almost everyone I talk to prefers turn-based RPG’s, and seeing what can be done with stuff like XCOM and DOS has reminded folks what makes turn-based games great.

Is 110K copies much lower than PoE 1?

e: According to wiki, PoE1 sold like 700K over the several years it was available, so they weren’t being unreasonable with their projections, I think.

That’s 110k copies on top of the Fig people who prepurchased the game, another 34k copies. All that means is that the Fig investors didn’t make back their money. That doesn’t mean Obsidian isn’t in the black.

That’s actually a huge relief. While I feel for folks who thought they could make money investing in a video game over FIG… no, that’s not true.

Hey, I admire their optimism.

That said I don’t think anyone is gonna be “investing” on Fig ever again.

I don’t follow the investor’s logic that the numbers revealed by Fig amount to 110k sold. As I understand only revenue was revealed and he extrapolated the units sold. The game’s current price is 12.49 EUR incl. VAT and shop margin. The number of copies sold is probably much bigger than 110k.

POE2 is very good. The story and world (in my opinion) are a lot better than 1. The ship stuff and open worldiness is great. I saw my last post and I am sad to say it may be true: You can min/max combat at hard without a huge problem. That is a small problem for a game I would say. Though that may be just a difficulty option away.

A lot of the game systems are much better in Deadfire, and multi-classing added a HUGE amount of fun for people like me who love to build toons.

That said, I think the first game’s companions were better written, and I liked its setting quite a bit more. The sequel really needed something like the Endless Paths dungeon.