Pillars of Eternity 2: Deadfire

[quote=“Desslock, post:162, topic:128205, full:true”]
Almost $500k today already, closing in on $3.5. Guess a lot of people wait.[/quote]

Up to 3.7M. It hits the 3.75 stretch goal in a couple of hours tops I would guess.

The 4.25M stretch goal is an intelligent soulbound weapon. I hope we make that (and think we will at this pace)

You know, I’m not sure either. I just read the caption again and we may both be right (from the help icon):

[quote]
The anticipated amount Fig will directly fund the developer for the development of the game, from its [Fig? how I read it - PD] working capital funded in part by the investment process[/quote]

I. . . I feel even less sure of what that means than before. I hadn’t paid much attention to the “funded in part” bit. But that makes it sound like it does come from people who opt to invest instead of just back. But I also still read it as coming from “Fig magic”. Maybe the fig magic is in helping to match the game with angels who have spare change lying around, who are getting game shares or whatever at 1 per 1k.

Investments are absolutely being counted-- all the crowdfund tiers add up to only $1.16m right now.

Very interesting to see how successful Fig is in attracting investors. I guess it makes sense as PoE1 sold at least 700k copies so you’re looking at a potential 13-20% return and get to support something you love.

Is it fair to compare the number of backers? Did 1 pick up more people after the end of the Kickstarter? POE 1 had 73,986, while 2 has 29 thousand so far.

Going off of achievements, not even half of the people who played the first one even completed Act I. Makes me curious how well 2 will do. How many people tried the first game, didn’t like it and won’t be buying a sequel?

That’s absolutely fair. PoE1 had 40k backers at the “just give me the game as cheap as possible” tiers, and PoE2 only has 14k.

While both products raised around $4m, we know that $2.2m of PoE2 came from investments, not crowdfunders. And investing doesn’t include a copy of the game.

The pertinent question was “what else is being counted” (if at all).

Not sure where you got that 1.16m figure from. The “graph” says they have 1.84m in pledges (they hit the 3.75m bonus goal just recently, heh).

I literally added up the numbers from the pledges on the right side of the page. If they don’t match whatever graph you’re reviewing, there’s another discrepancy.

I assume a significant part of the downswing in overall backers is that they are using Fig, which a) doesn’t have the internet presence of Kickstarter and b) many people are suspicious about for reasons that seem mostly spurious.

Click the graph icon next to the “progress bar” and you can see the breakdown. I did an unofficial tally of the numbers on the right side and came out way higher than you: just under 1.8M. have no doubt I’ve missed things (missing tiers, numbers changing before my eyes, etc). The time difference between your claim and mine can’t explain it (only 480k in total funding has appeared since then).

I can see reasons for the current “graph” being at 2m but my total being below that, beyond any mistakes I might have (probably did) make.

It’s also a post Kickstarter boom era. I’m not saying a game can’t do with Pillars did (or games like Torment), but I think it’s less likely now. I think backers are more likely to be the sort of people who don’t care if the project pans out, mixed in with the gorgnard fans of this dev or that genre (or both). Some people are miffed Obsidian is returning to crowd funding (not me, it mitigates significant risk), and those sorts of people p robably aren;'t inclined to back a lot of crowdfunded projects anyway.

The only reason I was asking about subscriber numbers previously is I was wondering how close the “per subscriber” $$ numbers were. And I think they’re pretty close (just figuring the pledges/backers here, assuming the pledged number is right heh), which is pretty cool. Lots of people backing this one at luxury levels, just like the first.

And we’re within 70k of the intelligent soulbound weapon, with 6 hours to go give or take. 4.5M is hiring a crew for the ship, and they can level their crew abilities over time.

I am curious to know if the saved games are accessible even if you have deleted Pillars. I played the game, bounced off it, left it alone, bought White March 1 and 2, enjoyed it, finished it, and mostly enjoyed the ending.

Then deleted it and played Tyranny. So, should I play Pillars again to have a save game ready or is there a cloud save floating about somewhere?

I know there’s a multiple choice thingy for starting Pilalrs 2 but I’d rather have “me” back in the fray.

Might have another playthrough anyway, try that melee wizard build linked a few posts back…

Deleting/uninstalling a steam game doesn’t remove save games except for rare (and old) games that store them in the game directory. Most games use your Documents\ or Documents\My Games folder. So unless you deleted them yourself, you should still have them.

Pillars saves to the Steam cloud by default, so if you roll that way you should be good.

confirmed they’ll be there unless you actually chose to delete them.

Heading into the final hour (actually 82 minutes as of now). I hope they hit 4.5m, as their latest stretch goal is sea monsters and fishing! I’d be pretty surprised if they didn’t already have intentions to include sea monsters once they decided to focus on ships though.

They even have one on the cover art.

heh, funny.

I’ve been waiting to the last minute for my pledge, but I guess I’ll do it now. I wish I could afford an NPC again. I don’t even understand the pet tiers, so I guess I’ll just go for one of the collectors edition and maybe a couple of other keys to give away.

Someone finally jumped in for one of the three 10k tiers.

Paypal is live (as is the backer portal). I hope they hit the 4.75m too. I want to fish and hunt sea monsters, exclusively.

Fig campaign finished at $4,400,000, which is pretty damn solid considering the new crowdfunding platform and general fatigue from these efforts. As Peacedog indicates, paypal and direct pledges are now available, so hopefully they’ll manage to unlock at least another stretch goal or two: https://eternity.obsidian.net/backer

I am pretty impressed by the improvements and focus of the sequel, even though I’ll miss Avellone’s writing.

I limited myself do the $45 premium digital option, though I bought the boxed CE for PoE and put over 140 hours into the game.

Me too, on both counts. The UI scripting will really be a boon, and reducing load times will be amazing. As for Avellone, I really like Grieving Mother. I’m not done with 1 yet but I really like where it’s going with her. Interesting philosophical question, to say the least. He brings a lot to the table on any project he is on.

Was that really you on Twitch today? :D

Yep. I was largely just trying get them to clang some mugs to celebrate. They again really showed how these campaigns should be run.

I really love that crowdfunding (and digital distribution) has made it possible to get RPGs like Pillars, Torment, Wasteland 2, Bards Tale, Kingdom Come and other games like FTL and Papers Please made again - or made in a more polished manner that is also more rewarding for the developers.