CohhCarnage was able to stream some of the turn-based mode for this earlier this morning.
This is the archive video, if you skip to 3:19:00 or just after the first battle starts.
Comments by me!
1 - You can still have the game paused and issue commands while paused. That caused some confusion as at first Cohh couldn’t figure out why he wasn’t attacking after clicking on a target. When he unpaused the game, the attack was initiated immediately. Probably going to want to re-do your auto-pause stuff, no reason to pause on combat start any longer (but I assume, still auto pause on some things like detecting a trap).
2 - Looks like you can break up your movement and action, such as move, attack, and move a little more.
3 - When his character attacked (with a bow) in melee range, she then pulled away to get distance (he should have of course, done that in a different order, but no matter). However, there was no attack of opportunity, and this game does feature them. In this case, the enemy hadn’t gone yet. Did they incorporate a D&D level of “flat footed” status for units that have not taken an action yet, maybe aren’t allowed to make attacks of opportunity (or whatever PoE calls them)?
4 - It seems super laggy. I’m not sure if that’s the stream or his PC or what, because sometimes it’s buttery smooth. Something to keep an eye on.
5 - Custom keys has been updated to include things like “End Turn” which defaults to the ENTER key but can be changed to whatever you want. Nice touch.
5b - Honestly, lots of nice little touches, from Battle Start messages when enemies engage or you come out of stealth to the very handy initiative bar.
6 - I think the auto-camera is going to be a hinderence here. It hasn’t happened yet, but the camera swaying around to follow the action is going to make ME mis-click at some point for sure. I think turning that off to have complete camera control is going to out weight the benefits of leaving it on (which is nice for exploration and non-combat).
Okay, that’s about all I can take with those lag spikes. I really hope those are on his end, because that’s terrible. Fingers crossed that’s now how the game plays tomorrow.