Pillars of Eternity


Were you testing this in single target or aoe scenario? With FC you can poison targets in area around the primary target, maybe check the combat log if the accuracy formula takes 38 instead of 41 for those.


Both target and AoE. I would hit a target that has both another monster next to it, as well as my tank, in the AoE area. The target and the 2 AoE hits all use the 41 whether it was paralyzed or sickness effect.I thought maybe the 38 was for the extended area of the AoE, but non of the other AoE spells with extended areas have 2 accuracy numbers.

Edit: Just looking at my weapon accuracy for that character, it is 28. So the +10 accuracy for the spell would be 38, the same as the second number listed. That other +3 to make it 41 is coming from somewhere, but I can’t figure it out (and all other spells for that character list the accuracy as 41). I think its a bug where it is showing the base accuracy as well in the tooltip.

My main character has one spell where accuracy is needed, and it is the same as weapon accuracy, with the +10 for spell accuracy, and again another +3 on top of that. So both characters are getting +3 accuracy on all skills/spells from somewhere, and maybe some rare spells/skills are showing the base still as the second number?

I know none of this matters and I am over thinking it, but now I am obsessed with figuring this out.


Did you check the rolls in the combat log? If I’m not mistaken there’s a full accuracy breakdown there.


I have, but I didn’t see a an accuracy breakdown there. I will check again, thanks.


I think you have to hover over the attacks or something like that. Wish I could tell you exactly where to look but I very rarely use the combat log in PoE.


Hover or click or something, yeah. It should give you all the modifiers to the roll.


I recently started playing PoE again and happened to look up spell accuracy. It does not use any of the accuracy on your weapon (or weapon focus), but instead you gain an additional 1 spell accuracy per level. Which suggests your level is 3 higher than the weapon accuracy bonus.

Not sure about the second number though. It seems like the level bonus isn’t being added in to accuracy of secondary AOE effects. Possibly a tooltip bug?

So if I had to guess, you have a level 3 Wizard with 20 base accuracy, +6 base from levels, +2 perception, +0 weapon accuracy, +3 spell accuracy from levels?


Ahh thank you, that makes sense!

As far as the tooltip with the two accuracy values, I think you are right and have accepted it’s just a bug. You can see the numbers in the log so I can see how far off I am on when attacking, that’s what matters. When I make level 4 I expect to see the difference in the tooltip.

Found another bug this morning (again, a minor one) wisp-o-willows were benefiting from my paladin’s Zealous Focus. Nothing else seems to be though.

I am enjoying the game quite a bit, even though I am no where near as far this play through as I made it last time. I feel much more comfortable with combat after playing Tyranny. That has helped a lot. Of course I still only have 3 people to control currently.


Just got Pillars plus the expansions off GoG. Having a good time but slightly confused by damage reduction:
Characters have a generic DR stat, but then also some specific DR stats for certain damage types.

If armor has a DR of 12, and then a corrosive DR of 6, does that mean all other damages will work off the DR of 12?


Yep, your armor is DR of 12 against everything except corrosive attacks, which it is weak against.

Have to say I am loving this game. I am over 100 hours now (guess I am slow) and thoroughly enjoying it. I used to hate the combat, but now it’s kind of fun. Still frustrating at times, but when it works, it feels like I accomplished something.


Thanks for clearing that up :)

I just got to Defiance Bay so I likely have a lot more of the game ahead of me but I’m enjoying it a lot so far. Still finding it so strange that we cannot increase character attributes (might, intelligence, etc) when leveling up but otherwise liking the system they’ve put together more or less.


The PoE 2 campaign made me fire up another PoE game. I’m now over 160 hours spent with it, will probably crack 180 before I’m done.


What’s really annoying about not being able to boost primary stats is that a lot of the characters you get in your party are less than ideal. On one hand, I like the realism in that every character isn’t the perfect fit and has flaws, on the other, some of the characters you get are really far from ideal. The Devil of Caroc I would have really rolled differently for instance.

If I wasn’t such a completionest by insisting on doing all the character quests, I would probably would have preferred just making my own characters. I have been running a less than ideal for party forever now just to complete quests.

I am at about 140 hours now. I had two earlier incomplete games but I am still over 100 hours in my current game. Someone in the PoE2 thread said they did the whole game and expansions in around 60 hours, that boggles my mind. I wonder how it’s taking me so much longer? (Probably because I suck at combat and have to reload too much.)


To be fair, it’s not like you need optimized primary stats on your whole party to beat the heck out of the game.


I think that was me, and I was playing on Easy for most of it and Story towards the end, so…yeah probably it’s the combat.


Yeah, this. Eder and Pallegina are two companions that I always take to fill tank spots if my PC is a dps role. I’ve also developed a real appreciation for Durance’s and Kana’s abilities. And to be fair, you can significantly boost your stats (up to 3 points per stat) if you equip the right items. I don’t think it makes enough difference to be worth obsessing about however.


Depends what you’re playing on as well. On PotD the companions are generally regarded as “extra-hard mode” for the extra-hard mode because of how terribly stated they tend to be.

Which is often then case with these kinds of games for whatever reason. Most of the companions in BG/BG2 had terrible stats allocation as well (though to be fair for 1E D&D anything less than a 16 was practically a dead stat and casters almost universally needed 17-18’s because… reasons).


AD&D. Christ.

Str for fighters! Also roll d100 if you are lucky enough to have an 18, because sometimes it’s a shitty 18 and sometimes you are an unstoppable engine of destruction! Only if you’re a fighter, though. Only fighters can be that strong. Don’t be ridiculous.

Dex for everyone! It’s just free AC, which you absolutely need as much as possible because every time you get hit it’s the end of the damn world!

Con for everyone! Only to 16 for non-fighters, though, because it just wouldn’t be fair for a Con higher than that to apply to anyone else.

Int for…Wizards! Doesn’t mean shit to anyone else until they’re getting their brains sucked out by Mind Flayers (though if you’re fighting illithids it mostly means your DM hates you so you’re screwed anyway). But you better have an Int of 17+ if you want to not suck at wizarding.

Wis for…Clerics! God hates everyone with a wisdom under 17. You could argue that it’s also for Paladins and Rangers because they get “spells,” but only if you hate your paladin and ranger friends and want them to waste their turns casting shitty spells instead of doing anything at all that they’re any damn good at.

Cha for…christ, you’re not playing with a Bard, are you?


You forgot that paladins also needed a Cha of 17. Because you know, all paladins are either charming sexy ladies in chains or hunks in armour.


I could swear you get to add attribute points a couple of times, it’s just like, levels that are a factor of 5 or something.