Yeah the problem is, it’s not sensitivity. Come on, you don’t seriously believe that most of the people who are making noise about this are genuinely upset about it do you? It’s a witch hunt mentality, herd mentality, hive mind. Same old same old, just with a modern-day, hokey pseudo-political schtick. It really has to stop, it’s getting totally absurd.
Put it this way, if it had been a few LGBT people complaining about it politely, I’d have been all in favour of Obsidian doing the polite thing in return. But because it’s just fascistic fervour in caring, sharing dressage, they’d have been better off taking a stand about it.
Reasonable people really need to take a stand about this sort of nonsense now. “First they came for the Socialists”, and all that … And if the SJWs keep getting away with it, eventually they will bowdlerize content, and we’ll be back in Victorian times, just with different doilies on different things.
But back to the game: playing on Path of the Damned, I’m finding the combat system really shines. All those little details that don’t matter so much on Normal, you have to pore over, and every pause requires taking stock of all options, finding the optimum series of abilities for the situation. All those scrolls that just stack up on Normal, you use them all. All the food and drink, every opportunity. Every point of everything counts. Great stuff.
I’ve taken the training wheels of “autopause on end of ability use” off and going “autopause on spell use” and manual pausing, now that I’ve got the hang of the system and its funny ways. Might go full manual soon. I think the autopausing helps while you’re learning, but manual pausing is more fun when you know what everything does, and definitely more reminiscent of the IE games. (I still think “autopause and stop on enemy sighting” is miles better than “autopause on combat initiation” though. It’s great to be able to manage encounters that way.)
Also, getting the feels - some of the stories are genuinely moving. Shed my first tear the other day, and still getting a few here and there.
Also, on my current playthrough as a more mercenary Rogue, it’s amazing how different the conversational experiences are, how the tone of the game responds to the tone of my character. I’m noticing conversations that simply didn’t appear on my previous playthrough as a goody two-shoes Chanter. They must have variations in the conversational paths depending on how you’re revealing your character (e.g. Stoic, etc.) through dialogue choices.
My big disappointment is simply that it’s way too short, I could happily play this game for weeks, just like I played BG2, but as it is it’s short but very sweet. I hope they make an expansion, or get some money to do a BG2-sized extravanganza.
Also, now that the lore is taking some shape in my mental fog, I’m starting to like it - better than the DA lore, I think.