Great stuff!

I like the “story mode” addition, but wish they would just make the number of camping supplies configurable separately from the base game difficulty.

Great stuff!

I like the “story mode” addition, but wish they would just make the number of camping supplies configurable separately from the base game difficulty.

The Action Bar has been reorganized so that it is easier for players to see their Per Encounter, Per Rest, and Watcher abilities.
Reformatted the action bar so that abilities are split up by usage.
Ability descriptions will use a special line when different targets duplicate the same effect text.
Debuffed and buffed values in ability descriptions now use different colors.

Nice. I’m hoping the first and second line aren’t the same (first is from New Features section, second from UI), I’d love for spells to be split by single target / aoe / buff / debuff, etc.

It’s pretty funny how a few days ago I was saying to myself “Durance and Grieving Mother sure looks like Chris Avellone’s characters, given the more complex backstory and prose and nuanced spiritual themes used”.
Today I went to a wiki for curiosity and baam, I was right, these were exactly the two companions he did.

I put together a little write-up for a few of my RL buddies that play PoE covering the changes with the 3.0 patch, and I figured some folks here might appreciate a visual look at those changes, without having to download the game and opt into the beta patch. Enjoy!

Length

Durance was the high point of the game for me. The Grieving Mother was really great too but felt a bit underdeveloped towards the end. Still really fascinating.

Thanks a lot Scott! I love the changes to spell descriptions, it makes it much easier to pick out the right spell for the job (if you’re not completely familiar with your entire spell book). Can’t wait to dive into this again.

On a side note, is it my imagination or do npc paladins benefit from their alignment now (through Faith and Conviction talent)? I vaguely recall seeing this mentioned somewhere. Might be worth it to pick Pallegina and spec her for a tank role if this is true.

What’s everyone going to play in the new expansions anyway? I thought about going with a paladin again because of the usefulness of Resolve in conversations and for tanking but in my experience it often conflicted with the options I wanted to roleplay, sometimes it came across as brash and impulsive, forceful even. So I was thinking of going with a dps class that strongly benefits from intelligence and perception since those two stats ended up being my preferred choices when it came to conversation skill checks.

Thanks for the info Scott. I picked up the Season Pass when it went on sale at Humble for $10. I’ll do my 2nd play through once The White March Part 2 comes out.

Thanks for that write-up, Scott. Makes me look forward to White March Part II even more.

Finished. And I’m not that happy with the game.

I don’t like where the game’s plot went on the second half of the game. I think there was a moment in the game, around 40% done, where at that point you have advanced enough to have some information that put your mind working on several crazy and interesting theories, but as lots of times happen, the real answers were a bit underwhelming in comparison.

story

-I don’t like their answer to the question of what was happening with the newborn without soul. “The bad thing was done by the bad guys, doh” is boring and uninteresting. Same with the how they did it, using technologically advanced soul-machines left around conveniently by a now missing “precursor race”, it’s too mundane.
-The main character’s series of flashbacks on the last third lost me a bit, I didn’t really care for it. The problem was me not having a real connection, or empathy, with my own character. It’s the type of game where they give you an empty box as character so you can roleplay whatever you want, but it feels too generic and abstract for me. I need to be able to invest into a character to then roleplay it. Even the Nameless One was different in the sense his backstory, his fate, his situation felt totally unique and his own, here I feel the main character is an interchangeable guy/gal which happened to be on the worst place on the worst moment.
-The final surprise was a “ok” moment for me.

“Oh noes the super powerful beings we know as gods are super powerful beings that were created time ago, and not real gods”. Of course they made your companions react in a big way to make you understand the point of view of the setting, but for me was just “ok?”. the problem is how accustomed I am to the interpretation of gods in other pseudo-d&d fantasy settings that are more like “super powerful mysterious beings” than “divine creator” of real world monotheistic religions, so the final discovery is just a subtle difference in that mindspace.

Structurally, the game leaned a bit too much into party RPG dungeon crawling for my tastes. The part I enjoyed more when there was a better balance between dialogue, story, quests, exploration and combat. A pair of parts of the game in special were for me so boring, like doing a long dungeon, then having several more combat scenes on the outside, then doing a second dungeon crawl.
C&C felt a bit mixed, there are parts where obviously there is a good amount of options and your stats and reputation have inputs in what happens, but in other areas are a bit sparse in comparison. For example there are some quests of “go and kill X character” and to my surprise there isn’t any alternative option, and you have to slaughter several people who weren’t hostile to you while doing it.

The combat, except for a few fights, I didn’t really care for it, too samey and repetitive, and with a good amount of uninteresting busy work (moving the dog to tank on front, use the magic projectile of the game where there is two or three enemies, move the priest in the middle of the party to use his aura spell, using this and this skill on the characters always, etc).
Character builds were super uninteresting.

Apparently that expansion pass was only sale at the Humble Store for a very limited time. I checked on it today and it’s $25.

story

[spoiler]
I really agree with everything you said. Up until towards the end of the game, one of the settings strongest points was the ambiguity between which things were spiritual, which were “magical” (inexplicable but consistently observable, like physics) and which were man-made. That ambiguity is what made the setting and story so fascinating. It was oil that greased the majority of the dialogues in the game. I think any explanation that firmly placed all those loose ends in one camp or another robs the setting of its biggest and most relatable strength. If there was a way to make the story feel conclusive but still mysterious, I would’ve personally much preferred that.

I also agree that I don’t really get what the big deal is with whether the gods were made by ancient people or not. Terry Pratchett’s book “Small Gods” deals with a similar spiritual dilemma but in a more sensible way. Granted, it basically spends the whole book dealing with it, but you’d sort of have to if you actually want to explore the concept, rather then just throwing it out there in a few paragraphs at the end.

The ending for the game nearly killed it for me. But I still like the setting and the character building throughout the whole rest of the game enough to hold PoE in high regard. [/spoiler]

Yep, I wonder if it was a price mistake? :D

Yes, i assume that any time i see DLC on sale these days, it is a pricing mistake. That is the genius of sales these days. The base game goes pretty cheap in a year or so but the dlc still is full price.

That said i’ve heard white march 1 is short and not worth the full price, so i held off… until i bought the season pass for $10. I’ve been meaning to complete my playthrough so seeing the season pass on sale for once seemed like perfect timing.

Really appreciate the writeup, Scott, even if you are a monster who plays with ligatures on.

3.0 sounds cool. Will definitely pick up the expansion and start up another playthrough when it drops!

He isn’t alone. Ligatures FTW!!

LOL yeah! I like the ligatures! It makes me feel fancy.

Dead to me.

Man they really nerfed the hell out of the duration of chanter summons from what i remember when i played last.

Also the respec they added is half assed. You cannot change stats on npcs (who often have dumb stats) and you also can’t change some starting selections (like the npc chanter’s dumb chant choices). Hopefully i can find a better option as i really don’t want to use custom party members.

I think it’s always been that way with the NPC respec; those characters are “static” in a lot of ways to keep them aligned with their personality and backstory. Just create your own NPC’s you have complete control over?