Huh, I completely forgot about party AI. I should maybe try that out. Not sure how much I'd want to rely on it since I end up juggling abilities and pausing constantly anyway (Zahua requiring the most babying so that he constantly fires his kick ability) but on some relatively fire and forget characters like Kana (Shoot gun, when you hit 4 chants summon some drakes or whatever) it'd be nice.
Speaking of Hiravias though, does anyone else get weirdness with him moving incredibly slowly or not moving at all while spiritshifted? Had never played with a druid before so I'm not sure that's intentional, it just seems odd that his speed would completely bottom out when he became a cat. Mainly using him as a caster anyway, but when something slips through the front line I use him to protect Sagani and Kana. Other than that weirdness (Which may not even be a bug for all I know about druids) I haven't noticed any bugs in 23 hours played so far in this playthrough.
Ended up making a run back to the base game to level up before continuing with white march. Those lizardmen are really nasty when they're mobbed up, and checking the bestiary they were a good 4-5 levels higher than me as it is. Fortunately the couple of levels I got from doing some white march stuff was enough to make the bounties super easy. Knocked those out and the big fire drake all on one rest, which was ill advised since Hiravias was out of spells for the drake but worked out in the end.
Even though the white march has been some of the best of PoE, I do have to admit I'm not as wild about it being stuck in the middle and not particularly connected. Suffers from the same issue Tales of the Sword Coast has where it feels pretty obviously like a duct taped on expansion area. Still enjoying it, and admittedly PoE was a complete package without it, but the story reason for going there (Other than HEY THERE'S TREASURE) is super thin. PoE's definitely feeling a lot better after both expansions and all the patching though. I might've shuffled it higher up my GotY list if I was basing it on its current state as opposed to playing it at release.