A really interesting interview. Some choice quotes
FU: So, with Alpha Protocol, the challenge was that we weren’t even totally sure what we wanted to make until, like, way into the game - and that’s bad. You can do that with your own money; when you’re doing that with someone else’s money they’re just getting mad, they’re getting mad at you more and more and more.
There’s periods of time with our games where there’s been, like, two testers at a publisher working on it. I can’t make them do it. I can’t terminate the contract.
People have said that we should just crowdfund everything now, and I think we should crowdfund some stuff, but if we want to go and do something big we need to get that extra funding. We can’t raise $30 to $50 million.
Obsidian has been around for thirteen years now, and it would have been impossible to predict the ways the industry has changed in the time since you started. How has the reality matched up to your expectations back in 2003?
FU: I thought we would have our own engine at this point - and we tried. I thought we would have been purchased by now. I thought we wouldn’t be as big as we are.