Someone at RPS linked to the current list of game-breaking bugs. I didn’t know about the companion stats booster one. I don’t see any obvious issues but some stuff might be hidden. I wish they would get the patch out.

The items I’m finding and the stuff I have equipped is pretty damned amazing - I’m not sure what some folks are missing with the loot, I’ve been getting a steady trickle of cool items, from lamps that summon Shades to a named Mace that grants attackers of my target bonus damage and accuracy, perfect for my always-flanking rogue. There is a huge list of named weapons just in my inventory alone, and I’m guessing I’ve missed about half of them due to choices I’ve made in dialogs and etc.

It’s possible for some folks that the combat hasn’t clicked with, the items aren’t as meaningful, possibly?

He probably did not skip much. I did not skip much and clocked in somewhere around the same number. After you build the library you have access to all the lore books and reading them takes less than an hour total. I left a handful of things undone but all of that together probably would have added only 3 or 4 hours. Where you can really save time is traveling at double speed.

This may have something to do with Twin Elms being a little light on content, like Obsidian just ran out of time to fully expand that area. I found those areas to have fewer and more basic quests, fewer souls to read and less to explore. It does not mean it was empty, just that there was less stuff and that stuff was more straightforward to solve. So I flew through that area as compared to the previous areas.

I don’t really feel like 45 hours is a low number. I think I beat Dragon Age Inquisition well before 45 (I think low 40’s), and had a lot less fun doing it. PoE seems a lot more replay-able, as well. It’s not BG2 in size, but for my money it’s damned close, and I vastly prefer the combat here as well. I won’t know until I complete it (39 hours in, still in Act III) but so far I’m enjoying this more than the IE games (but to be fair, that’s because I’ve played them to death, and this is still “new”).

Has anyone figured out a way to determine if a slow weapon that does damage X does more / less DPS than a fast weapon that does damage .8X? I think I asked upthread, but it was probably buried inside a longer post.

I know that a slower weapon that does more damage per hit can be more affective vs an enemy with a high damage reduction.

I think the way it works is that the heavier weapon deals more damage per strike, making it better versus high DR targets, but less DPS against lightly armored targets. However, heavier weapons also tend to interrupt more, too, so there are a few factors there.

Yeah, I mean, generally it’s about the DR you’re punching through more than anything.

Or if you’re my Ranger with her crazy Dex and a robe, it’s about murdering everything forever #yolo.

May be like other systems where proc effects on a faster weapon will slowly lead it to being better (adding 1d6 fire or +2 dmg to a weapon hitting 2x as much as a slower one is usually the better choice, and is a larger percentage raise to its lower starting damage). Presumably some party buffs that add effects to hit and the like would also make this better. But no, I dont think the game has a “calculated DPS,” which is a shame, since doing it by hand will be a real bitch with all the potential modifiers in play.

I just found an “Exceptional” Arquebus from an NPC that tuned out to be a merchant after the quest I did. I just as easily could have killed this NPC as part of the quest. I’m guessing that the Devs locked many item upgrades like this into NPCs that people kill off and never see what they have.

In this particular case,
Location of NPC

it was Bricanta Doemenel in Defiance Bay.

While there are many “named” pieces too, I think the clear path set up by the devs is to take the “fine” and “exceptional” pieces and enchant them to make your own unique gear.

Yes, I agree completely. My main character is a Ranger with a Wolf companion. I feel that the Ranger is one of the better classes, especially for main characters since the companion animal is basically like an extra party member that also serves as the tank role. The ranger can then stay back from the fray and act like a sniper and rarely get touched. A great class ability is the one where you mark an enemy which then becomes more vulnerable to both your Ranger’s attacks and your animal companion’s attacks. The pair can really control the battlefield.

I was extremely underwhelmed by the monk. Maybe that class gets more interesting at higher levels, but early on is boring and needs to be babysat quite a bit. My monk may not have been spec’d perfectly but I tried to use her as a tank since she needs to take damage/wounds to activate her other abilities. So you need to get the monk in the mix and taking a beating, but if you don’t stay perfectly attentive the monk often takes too many wounds and loses all endurance. I originally thought the tension between taking damage to output damage would be more interesting but my monk is the most KO’d character from my party, frequently laying in a pool of her own saliva under the feet of enemies. I dismissed my monk as soon as I had the chance.

I much preferred the fighter as a tank even though fighters aren’t that compelling either. The fighter manages to hold his own in most battles and survives more than the monk due to his defensive traits and abilities. I don’t need to babysit the fighter as much.

Druids kick sweet delicious ass. They have a fun assortment of spells to fire off, are great melee fighters, and then when the going gets tough I transform my Druid into a hulking Stag, activate a battle frenzy ability, and let him lay waste to the battlefield. I actually get excited when I realize it is time to transform my druid.

Clerics are great too and were a game changer for me. I reliably forget to equip and drink potions so a well positioned cleric popping support and utility spells that boost the endurance of surrounding party members has been a huge blessing to my party (pun intended).

I just got the Chanter class so I cannot comment too much save for the fact that most fights are over before the chant completes but I do love listening to the opening incantations in a deep baritone voice. Also the arbeques is really fun.

The Mage class is fun for the wide variety of spells to consider at any given moment. My mage works as a great second-line support for the tanks (along with the cleric) firing off spells to assist with the front line defenders. As a plus the Grimoire Slam (or whatever it is called) is a delightful ability to watch as the Mage saunters up to an enemy and slaps his tome across their face. It is a thing of beauty.

-Todd

My level 10 Monk is a freaking monster. Dual wielding enchanted sword/war axe, he opens each fight with a stunning blow that devastates the target, and building up wounds is nasty as each wound I take deals 11-16 crush damage to all enemies near me (which stacks up REALLY fast). Also, every wound I have adds 5% to my damage (as burn) so by the time I have 5 wounds (for instance) I’ve dealt 50 or so crush damage to enemies near me and I’m dealing 25% extra damage. I can drop a target with a powerful attack that takes 2 wounds and sends them flying backwards and ending up prone, and for one wound I can reduce the Might of a target and hit with a harder-hitting strike (though I don’t use that much any more, since leaving wounds on me makes me more powerful). It’s a really good set up, I feel. I’m 200xp from level 11, so I’m curious to see if I’m going to be offered something crazy to spend my wounds on, or what.

Well that is good to hear about the monk. I was trying the bare fist route and didn’t really experiment with weapons. There is a very good chance I wasn’t building my monk correctly, so what I had was very underwhelming compared to the rest of my party. I’m also not much of a min/maxer so I frequently prefer interesting classes and abilities and my monk was the most boring character as well.

-Todd

I started off bare-fisting it (ew) and even now, I can take my weapons off and thanks to the passive unarmed boost that grows as you level, I can do tremendous unarmed damage with a +10 to accuracy, it’s actually a bit better than using weapons - but my weapons have some cool abilities on them. I’ll try to post screens of the weapons I’m using and my combat stats with them equipped, and not equipped (during combat - looking at those numbers out side of combat is skewed as the passive unarmed monk combat bonuses don’t show up until combat starts). Give me a sec to start the game and get some images, the data may be interesting for everyone.

Man, I read posts from people who are lukewarm or disappointed in the game, and it’s like reading moon language to me. The words make sense, the sentences read fine, and the train of thought is coherent, but at the end I’m just left with this impression of, “Man, that’s what you care about here? I’m so sorry :(”

This isn’t to say that anyone is wrong or a bad person for caring about different things in a game than I do, of course not! It’s just the same kind of thing where people bailed on Witcher 2 after the (head-scratching) tutorial and didn’t get into the GOTY awesomeness that followed.

Dunno. I’m just in full crazy-fanboy mode here and I want everyone to be as happy as I am!

Primary Weapon:

Secondary Weapon:

Note that I have a Weapon Focus with Soldier, giving me +6 accuracy with both of those, and I also have Dual Wielding for the +20% speed bonus, which works for dual weapons AND unarmed combat.

Here are my stats when armed with the above weapons:

And here are my stats if I swap to my unarmed strike weapon set (which I use for crush damage generally):

Note I do NOT have Weapon Focus Peasant, which would have given me +6 more accuracy when unarmed! Maybe I’ll grab that at level 12.

Possible. I know that I have found a few named items that seem to work a lot better than their stats would indicate–or I don’t really grok the stats to begin with. There is a certain blithe simplicity to “+5 Vorpal Sword” that the more sophisticated if more opaque system here generates. I do suspect I’m looking just at the damage numbers and not at the specials, which seem more important here for real effectiveness.

It also may be the sheer variety of things (a good thing) and the generally languid leveling pace as well. I’ll keep my eyes out for goodies though.

Well, I haven’t been able to leave since “talking” to Raedric.

I don’t really feel like cheating and teleporting out. It’s silly but I want those cheevos.

I really like it but I’m not full-on hyped like a couple of you guys – yet. I do enjoy the infectious enthusiasm!

I just started Bloodborne so I have an embarrassment of riches to play. I don’t think it’s going to beat 2011 for me though!

Reading this, I have a strong sentiment of “I am doing it wrong”. I don’t know what I am doing most of the time. Maybe I should replay the game in a harder level, reading guides about how to build characters and what options exist. This first run, blind about the systems, is weird.

Someone on the subreddit posted a way to edit your savegame to fix it if leaving through the front door does not work.