Can you, and if so, how, brew potions? I have been collecting plant parts and various monster parts forever. I thought there was some kind of potion brewing mechanic, but so far, I only know how to enchant, and nothing uses the plant parts I have been finding.

“Crafting” button on… inventory, I think it is? It’s pretty big and obvious. Just go through the various character/inventory screens till you see it.

Open inventory, click “crafting” and make potions, food, and scrolls. Potions are good, but could be better (not their effects, the fact they take an action to use and can’t be used out of combat - it’s tough to drink a potion instead of popping a powerful class ability). Scrolls, however, are amazingly useful and anyone with a high enough lore can use them. Food can be used outside of combat and confers long-lasting and valuable stat/endurance boosts, too!

Why does crafting/brewing potions cost copper pieces (or greater)? Is one making an offering to the Gods like leaving a box of crackers before a statue of the Buddha? I would make more potions if melting down my hard earned copper wasn’t part of the formula. People need minerals in their diet, but drinking that much copper could be poisonous! :-)

-Todd

It is said in the most ancient scrolls and in barely remembered songs from an era long-lost that these copper pieces, lost in the process of creation, go toward the cosmic scales of balance of the Judging God, Goldsink the Hungry.

I am on a point where If something make take a pause with the game, I will never finish it. I have so many quest, and most are of the type “return to the forest of Foorshnoth and speak with Baratheon”, I will have a problem remebering what is Foo and where is Bar.

Anyone know anything about the “Bounded Grief” bug? It affects rangers when their pets die. Normally it goes away when they get back up after combat, but, unfortunately sometimes it doesn’t and then you’re screwed with a huge penalty - apparently permanently. The only fix is for the companion ranger (you dismiss her then re-invite her.) Since this is my main, I’m just totally screwed 20 hours into the game. So frustrating.

Does the debuff display somewhere? I have a Ranger as my main and I want to check to see if I have it too.

Thanks,
Todd

There’s a small icon to the right of your portrait. It also shows up in the active effects portion of your character page.

I’m really worried that this is going to end up with a Wasteland 2 situation where you won’t get any of the benefits of the bug fixes unless you start a new game.

Okay, thanks I will check tonight. Sorry I don’t have any answers to solve your dilemma (which might be mine as well).

-Todd

Me too. If this wasn’t my main I’d just swap the character out. It really sucks when you weak link is… “you.”

FWIW, I really wish I hadn’t chosen this class. It’s pretty boring compared to the other characters I’ve gotten to play. That said, there’s no way I’m replaying 20 hours of this game.

I’m playing on Normal, have only been killed once (trapped chest before I realised how to check for traps), and the difficulty is perhaps a little on the easy side. Still, the harder fights are challenging and fun, and I’m worried that ramping up to Hard will flip too far in the opposite direction and be frustrating. I like fights where survival is not guaranteed, but not so much that half a dozen reloads are required.

But to be honest, if I hadn’t lost some of my traits to the double click bug, I’d probably have switched it up to Hard by now! My moon godlike’s triple-endurance restoration would be a bit much, frankly.

A possible fix is getting IEmod (http://rien-ici.com/iemod/) and resetting your character. You might lose some of the watcher abilities but they’re not that useful for rangers anyway.

Thanks Zombo77! They definitely are useless abilities.

My main character is an unarmed monk and I was pretty underwhelmed by the class, even as much as I wanted to like it (I play monk in every game that has monk). Once I hit level 7 my opinion was reversed: Monks are death machines. They do require more micromanagement than other classes, but if you don’t mind that I recommend sticking it out.

Also, for everyone that didn’t like the NPC chanter, did you realize that he was also doing constant endurance regen for your whole party?

Not if you left-clicked his portrait between 1:21 to 1:26AM in the Temple of Eothas. It’s gone forever.

Does that put an icon next to your portraits when it’s active? I don’t see one if it does.

When I say “Hard is borderline easy” what I really mean is “Boy do my party composition and tactics work great for everything except $#U*($#$&#$& phantom-type encounters.”

#$&(@$&(#@$&($(_$#)$&#