Motoring along now, done the Raedric’s castle quest and have my Stronghold, just about to start Endless path to see what that’s all about. I’ve got a full NPC party now (me Chanter, with the Fighter, Priest, Druid, Cipher and Wizard, also picked up the NPC Chanter and Ranger, but not using them atm). Chanter buff/debuff is pretty good, I think, and some of the other tricks are great - e.g. the cone knockback is superb, and the exploding worms are great for clearing a bunch of dangerous mobs that just have a pip of health, when you’re already knee deep in the slain. I also like how making up your “song book” is reminiscent of Vanguard Bards (best Bard in any game, by far).
Wizard is pretty powerful, just requires a bit of micro-management. Druid I’m finding less useful than I thought I would - lots of spells, yes, but a lot of them are highly situational (werewolf form is lots of fun though). Priest is indispensible for many things. Cipher is great for charming dangerous mobs and putting them to the side for a moment.
I think Normal is just fine. With Hard, it’s like XCOM - yeah, it’s harder, but at a certain point, having to either be ultra careful or re-do things makes me lose the sense of forward momentum. I like to have a good pace of discovering new sights and sounds and story in real time.
I’ve discovered that Autopause on end of ability use is pretty good. That way things mostly take care of themselves except for special abilities, and as soon as an ability is used (e.g. spell) I know that that character has to use something else special, so it’s min-maxing my time management (as continuous a stream of spells as possible).
Key is definitely to have a solid tank I think - I’m going to up the Defender no. of engagement targets to 5 soon as that’s available. With a solid tank, the others can position themselves to flank and do useful things. Alpha strikes from stealth with ranged weapons is also a fun thing for variety. Since my main has high mechanics and has been trap monkey I’ve collected a bunch of traps, so I think I’ll start playing around with that tactic for variety too. But tank and spank is the tried and trusted formula.
Food and drink are the equivalent of pre-buff, I feel, you get quite reasonable bonuses from them just before a fight -food for attributes, drink for extra bit of DR. And the food lasts for any long, difficult fight.
I rather like the way the camping mechanic works now. It’s a bit annoying when you’re weedy, but as you get more powerful, it makes more sense - how far do you go before using your limited resting resource? It’s a nice choice/consequence thing when most encounters only take you down a little bit in health, and you accumulate some loss of health as you do more encounters. Yet at the same time it doesn’t have that artificial rest spam feel, it feels like an rp-like rest.
Anyway, in the saddle now, and tons of fun, very absorbing inna traditional BG stylee.