I wrapped up the main story last night! I also am on the final (15th) level of the Endless Path, and I did four more Bounty Hunts as well as some other post-game (so to speak) quests. I still have almost a dozen open quests and half a dozen tasks in my quest log, plus whatever stuff I completely missed (which based on my ending was almost all the companion stuff, at the very least). No spoilers, but that ending was epic - the narration going over what my actions led to lasted 12 straight minutes! I also have an entire map area I haven’t even touched, since when I first went into it I got a quest update for the Ranger quest so I always intended to go get the Ranger companion from my stronghold and bring her back, but never did.
I’m currently hovering at just under 52 hours, though I hit level 12 (the cap) probably at the 44 hour mark or so. This means other than exploring the endless paths I don’t have much incentive to keep playing this crazy over-powered set up of characters that can steam roll most things (including the final encounter, though that was a lucky roll with a powerful level 6 Wizard spell that gets all the credit there). I see an achievement to “kill all the dragons” but I only found one and that’s hard to miss. Is there one on the 15th level? Is there one if I go through all the bounties? Hard to say, but I’m going to find out, some day.
Anyone who has been following this thread knows my own hype for this one was completely off the charts, which actually happens to me several times a year as games I’m jazzed for get ready to drop, but what normally happens is once I can play said game and scratch that itch, I’m ready to move onto the next big thing I’m looking forward to. With Pillars of Eternity, as with only a very few select games in my life, I am more interested in starting a new game and playing through again than I am playing anything else coming out (including the Age of Wonders III expansion, which is saying quite a lot).
From minute one I fell in love with not just the tale being told, but the manner in which it was being presented. I could list off the several dozen mechanics, systems, and moments the game offered that I feel upped the ante for any narrative-driven and party-based RPG going forward, but most of them everyone knows anyway. This isn’t really a review or anything, just putting my thoughts into the written word - I loved it. It really, really clicked for me. I am certain I like it more than Baldur’s Gate/Icewind Dale, though I do recognize the reason is probably that it’s newer and I haven’t put several hundred hours into it (yet) over the course 15 years like I have those games. I’m also equally certain this supplanted Temple of Elemental Evil as my favorite combat in a party based RPG.
I vastly prefer the combat and what they are doing here though, and that’s a big part of why I look forward to a second and likely third (or more!) play-through of PoE more than I ever did playing the enhanced/modded versions of BG2 - not since Dragon Age Origins have I felt that sense of tactical satisfaction in a party based game, and the only thing I feel PoE is missing from its combat is some sort of scripting to help micromanage your part (I don’t know if at this point I would use it, or use it very much, but I recognize it would be great to have).
I am incredibly stoked for the expansion! I hope it ups the level cap, adds new low-, mid-, and late- game class-specific talents (I feel like some classes just don’t get offered very many interesting class talents, though thankfully the generic ones are really useful). I am really impressed with the amount of content, from the variety of creatures and encounters to the volume of spells and abilities that this first game has. It could really lead to some grand things down the road, and I hope it does just that.
Tonight I’ll wrap up the 15th level of the Endless Path, and then once the 1.03 patch drops (could be any day now) I’m rolling up an aggressive/cruel bastard of a Barbarian. It’s not something I would normally play, but I am intensely curious to see how differently the game plays out when not being benevolent/diplomatic (like I was with my Monk). This is the final test - how actually different will things play out when I’m making new choices? In Dragon Age Origins it seemed amazing at first, even the second play through, but by the third you could see that things weren’t really very different. Hopefully does a great job of that stuff, though I’m already really happy with how, more than almost any other game in this genre, I’m actually able to play a ROLE and define that role for my own.
One last thought - thanks to the Qt3 community in particular, you guys were a lot of fun to hang out with while I played this one, and I am especially pleased with the response I got from those class videos I made early on. You guys rock.