I guess it’s made up for by the ease of buying one copy that my son and I can play on different machines at the same time. But adding 4+ days to patches seems a little ridiculous.

Yikes. Well, look at the bright side. Your copy of Pillars will remain “pristine” for another few days.

Freedom isn’t free. ;-)

-Todd

The Parable of Wael quest

Did you return the scroll, or did you bury it as the booming voice said? I’m tempted to return it since I’m hoping it will let me get the book for the animancer. I don’t take kindly to booming voices telling me what to do.

Playing with it, it’s not that they got an extra weapons slot unlocked, it’s that if you click through the weapons slots in combat everyone now gets unarmed as an option (in addition to their regular weapons slots.)

Apparently the patch has broken the Rogue class for some. They can’t pick locks or w/e anymore.

Which is the most annoying shit ever.

Why am I not doing anything? Oh because I’m punching people with my warrior and he has no shield now.
Seriously, who was asking for this?

Sounds like it’s an issue with pre-existing non-companion characters. It’s super annoying, but they are looking into it. I’d imagine an easy fix is to scoop up all your characters equipment, fire her ass, and hire a new rogue from the Inn and re-equip. Dumb, but I’m not sure what else you could do.

I’m not seeing anything on the official forums about it, but it does sound dumb. Is the character just swapping to the unarmed setup on their own? I thought they removed that happening under charmed/dominated conditions, so this is doubly puzzling. You may want to put a post on the technical forums over there.

Hard to say, but it’s basically a huge chance when swapping weapons that you’re going to mess up somewhere and someone will be useless.

I mean, I swap from melee to ranged fairly often on some characters. Only instead, I’m swapping from ranged, to fists. Then maybe to melee weapons. And people get saved on their 3rd “weapon slot” and you don’t realize it until you’re in combat or whatever. It’s a clusterfuck for… on reason. There are ZERO scenarios where you want a fighter punching people. Or any of the other 9 classes that aren’t called Monk.

As far as posting on their forums, the fact that they’re so slow as to be effectively down 80% of the time, makes it more effort than I want to spend.

Hell I just tried to get TO the forum and I’ve timed out like 4 times trying to even get to the Tech Support.

Has anyone noticed the druid shape shift bonuses remaining active even when in human form? I was hoping 1.03 would fix it, but it didn’t. I started a new druid, and he doesn’t seem to have the problem. Am I the only one with a pre 1.03 druid who has this? It might be time to start over and apply what I learned about the game (I am only at the end of act I).

I’m pretty underwhelmed with the stronghold so far. The resting bonuses are worse than what you can get in a paid room at a regular inn. There doesn’t really seem to be any reason to travel back to your stronghold other than to explore Path of Eternity.

It sounds like maybe us GOG people dodged a bullet!

The Stronghold is mostly fun for the random events/travelling merchants and the free goodies you get from sending folks on quests (plus materials for crafting). You also start making money on it, and since vendors sell amazing stuff everywhere you go, money is always good. But yeah, I hope it gets fleshed out as a concept in an expansion/patch.

Also - I put a post on the forums on behalf of ShivaX and anyone else annoyed by the extra/hidden weapon set. I normally just roll-over my sets and pick the one I want, so I never would have noticed, but I agree it’s a time sink to do it that way, and now it’s annoying to do it the better way (of just clicking on the weapon set you are currently using).

  1. At what point do the leader’s reputations (e.g. benevolent 2, diplomatic 2, etc.) start to matter? I see the indications for which responses build which reputations, but so far I haven’t noticed them mattering. Is there any on-screen indication when they do?

  2. I see that hides and skins can be used for “slayer” enchants. Are these worth using? If not are there any other uses for these items or should I sell them?

Can you group them separately (Ctrl+7-9) and then manage their stealthing separately? That’s what I’ve been doing with the Ranger+Pet and the rest of the party… but I’m playing on Easy the first time through and am not paying that close attention to this mechanic.

Pretty sure the second combat starts everyone gets dumped out of stealth.

Just to get back to part of this (excellent post).

I’m into Act 2 now in Defiance bay and I can share the sentiment of the story being a bit all over the place. I’m concentrating on the dialogue but finding it hard to recognise a solid narrative. Its all a bit dis-jointed.

Can someone fill me in? (I’m about to start Never Far From the Queen).

Edit: I should be more specific. I was keeping up with the general plot until I got to Defiance Bay and then the chat with the guard on the door there just opened up a lot or confusing back-story that seemed completely un-related to anything else up to that point.

Go back and read the journal entries, particularly for the main quest. They do a pretty good job of hitting the high points.

I’ve just got to say - the Arbalest “rewind” animation is cute as hell. One of those things in a videogame that just makes you smile.

My main being a Chanter, I found it hard to find a niche for her, but the ranged chant with a heavy ranged backline (incl max damage Ranger) is quite heavy hitting (so much so that while I’m a bit annoyed, I can quite understand the Arbalest nerf - that thing is a monster). Most stuff gets one-shotted on sight (literally on sight, I have pause and stop party on first sight of mobs, as opposed to pause on combat initiation), and focus fire on tanked big bads gets them down really fast.

The annoying thing about being a Chanter though is that the player character abilities (the ones to do with souls) are pbaoes more suited to a melee character, so they go to waste a bit with a ranged build. I’m thinking of building a bit of tankiness into her though, so she can switch to sword and board and grab aggro in the backline if mobs go for the Cipher, which they invariably do if they get half a chance.

Speaking of the Ranger, the pet is underwhelming at first, but it can be toughened up, and the knockdown ability you can get for it, and the way the pet and ranger can be linked (via abilities) for extra damage, are pretty good. An extra controllable character with on-demand cc is not to be sniffed at.