Hey. This is my first post on these forums. I’m a source/unreal 3 level designer working with an indie developer on a project hoping to jump into the industry. I have been an avid gamer for about 18 years since the Atari 2600. I have a few feelings on the issue of piracy I’d like to share.
I realize that there are many aspects and situations that I do not fully understand about the business side of game development and I also know many developers post here so I will keep this respectful.
I’ve always thought the current trend of gaming in terms of creativity and how it has transformed into a mutli-billion dollar industry has affected the root of what the true game was really meant to be. Piracy has many facets to its existence, however most of them stem from the same problems that game developers, as well as publishers, perpetuate on a regular basis, causing a vicious cycle, if you will. I relate it very much to the film industry, in both cause, effect and also the similar structure between both industries.
I believe the lack of innovation or out-of-the-box thinking in the gaming industry is leading the way in the decline of sales for the PC. The PC platform to me has always been about out-of-the-box thinking. It has always been the industry leader in new ideas and will continue to do so because of the low cost of development and hosts a multitude of young, passionate aspiring game designers (like me) who haven’t yet been jaded from the industry. It’s a perfect breeding ground for the unorthodox game design. Consoles to me have always been the platform which takes after PC innovation and distributes it to a wider audience. I’d consider it a success if my PC game was successfully ported over to a console - but definitely not vice versa.
What the problem seems to be is publishers seems to push the development of “tried and true” genre’s and discourage creativity. It limits the exposure level for PC games due to the void of readily available availability. This is fine and dandy for the consoles, as they have much better ways of making sure their customers have a means of easy obtainability through such things as renting and borrowing through friends etc. However, PC gamers are treated like criminals from the get go and therefore have to do extensive research before they decide to make the purchase, and once they do thats it - no going back. Would you take a chance on a brand new shooter game with fancy box art if you had no idea how it was or had any reference to if you might like it? Not really. I do, and I have many purchases which I regret (Gothic 3, Vanguard for example).
So it’s no wonder piracy decided to fill the void which PC gaming left wide open. Accessability, obtainability and exposure is something PC gaming doesn’t hold a candle to when it comes to consoles. Does it benefit you more to go down to your local video store, and pick up a 360 game you wanted to try for $5 or download a 4+gig file, burn the image, and go from there? Video store seems more viable. What about PC gaming? Spend $50+ or download a torrent? Many people do pirate for that reason. They want to be able to play the game before committing to spring for the full price. However with piracy as the exposure medium, you’re likely not going to see people buy a game once they’ve got the whole thing cracked. They have no obligation to.
And don’t bring up demos either as a means for exposure. Nobody likes demos. People shouldn’t have to download 1gig+ files for limited content. And demos have really limited content. They may as well download the whole game with the time spent downloading the demo and the hassels of mirrors and download-limited sign-up pushers.
It’s my view on why piracy is flooding the market. But that isn’t to say there is no solution. If theres anyone out there who thinks theres no way to combat it effectively, well, maybe you’re just becoming a dinosaur in the game industry.
If anything rings true universally in any industry is it will survive if the industry itself adapts. The yesterday-thinking minds of today who lead the forefront of game design are more and more handing in their game designer cards to go work exclusively for consoles, abandoning the very platform that made every successful game designer out there successful. It’s not a bad thing either. It just means you have intentionally stifled your creative ability for the demand for more mass consumption - typical in such industries as the film industry. Like I said before, PC platform should be about creativity and new ideas. If you’ve run out of them, then yeah maybe consoles are the best option. I don’t think I’d ever want to work on a clone console title, however someday I probably will, when I’m close to retirement, or my Big Book of Game Ideas are fulfilled.
The direction of the industry in the face of this problem is anyones guess. However Steam seems to be doing well. I’ve used steam as a good example of how a great way to deter piracy is used. I also endorse subscription based gaming, and I don’t think many developers would scoff at the idea if it meant they could devote much more time on new content, patches and generally evolving their game post release. I also like service-based solutions when it comes to online based games. I am not a fan of peer 2 peer, and I’m sure many others would also appreciate a full online service.
I guess the point is, what all those things have in common with each other is they all battle piracy in a positive way, and respect the customer very well and it has been proven to be successful. Negatively battling piracy will only perpetuate the whole ‘culture’. SecureRom, the dreaded Starforce, limited activation keys (bioshock), etc and has proven to be unsuccessful.
These are just my opinions and observations of the industry in my short time here. I understand the sensitive subject considering many posters here have felt the impact of piracy intimately and have a lot of animosity towards it, but that should not stop the industry as a whole to develop ways to combat the piracy on the PC at its very root.
I hope my first post has been satisfactory, and much respect to the many developers on this site - chances are I’ve bought your games :)