Had some more PVP tonight that made me rethink the tactics we’re using for group PVP.
On my first night of PVP we were generally picking off stragglers and having to chase ships, which suited my skillset and my ship. However tonight we got into a few scraps with ships that either had heavy defences or simply overwhelming firepower.
Irish Point was the scene as the Pirate nation attempted to put it into contention. A few of us from Stand and Deliver went to help the cause. We managed to get the contention points to 5000 in order to get it into a Pirate PVP zone, and then I dragged us into combat with the first Frenchman I saw.
Zoning in, it turned out that the 3 of us were up against 3 vessels - a well balanced fight. We stuck to the original target but it was a night battle and our ranged shots weren’t really doing a great deal of damage. My setup - designed for chasing down runners and boarding weaker ships - was simply failing to make a dent on ships that didn’t really care about being slowed. They had an excellent mixture of abilities that enabled them to repair quickly and added extra defensive abilities to their allies. Repeated attempts to cripple a ship simply failed, and we were starting to take some damage we couldn’t shrug off.
Splitting up, we managed to get their main damage dealer seperated slightly and the 3 of them were strung out. We focused on the closest ship, moving around so that we could fire from several angles. Realising his teammate was in trouble, the middle ship (the weakest of the three, I think) raced forward to support - only to see all 3 of us suddenly surge forward and trap him on all sides with nowhere to go. 3 volleys of close-range / anti-crew ammo later, I board and he’s despatched after a fairly protracted boarding battle (he was sneaky!).
Sadly the rest of them got away, simply because my Corsair can’t sail downwind very well and so I couldn’t get into range to use my Cut Shroud.
So, in a 3v3 we ended up with a kill and no losses. Not a bad start…
Later one, we replaced one of our guys with a pubbie and got dragged into another combat - this time with 3 30+ frigates. I spawned right next to one and didn’t realise, eating a broadside that took out my entire bow armour. Again, I was undergunned for the fight and unable to really make much difference - Der Dutchman (the other S&D guy) was our only heavy gunboat and he swiftly got pounded by a seriously impressive bit of focus fire. The pubbie tried to escape but was clearly getting his sails tagged - I aborted my plan of running for the exit and came back, asking him all the time in group chat which ship was the biggest threat to him and which one he wanted crippled. I got no replies and tried to take one ship out of the fight, speed-wise, but he took just too much sail damage to get out of their claws and ended up being boarded and destroyed.
I sailed off, and noticed Nation chat had the guy complaining that we’d run away from a fair fight (hmm…). Scrolling up, he’d been answering my questions… in Nation chat. Which is a completely different tab in chat. WTF.
Anyway, the whole thing reminded me that catching people was only half my job - I’m a boarder and that’s what I should be doing. If I’d spotted that ship next to me right from the start, I could’ve smashed him with anti-crew ammo and boarded him asap. At the very least it takes a lot of firepower out of the fight and evens up the odds for the rest of the team. With the ships we tend to take with us, I suspect it might be a good idea to have multiple ships simply racing towards the best target and boarding it as soon as the crew is low enough.
Now to put it into practice…