Cool I’ll pop tonight and accept! Any good wowwiki style sites out there for pirates of the burning sea?

You mean like this?

I’ve seen you a couple of times tooling around the Yucatan. Pirates only rarely head down that way (I had Black Powder works in Santa Clara), so it’s not surprising you haven’t seen many.

Then again, I’m pretty much done with PotBS. It had moments of intense 6 vs 6 PvP where I had lots of fun, but those only punctuated the much greater time I spent tediously setting them up. There was simply too much time spent getting reasonable groups together, and even when I managed, the resulting PvP battles were generally one sided. There’s a certain schadenfreude to be had tagging some national with “Run Them Down!”, refusing their surrender, and sinking their expensive ship, but it pales quickly. I never got a chance to try 24 vs 24 port battles, because they always happened at ridiculous hours, and were lopsided anyway.

Aside from the PvP, there’s not much to keep me. I’d rather play some single player RPG, where the quests are more interesting, and the AI opposition stiffer.

Maybe this would be different if I’d played Spanish or British rather than Pirate (despite liking the Pirates better), as they both seem much more organized. However, I’m not keen on re-grinding up to level 33, especially as by then all the PvPers will be level 50. Maybe I’ll come back once they work out the PvP kinks (like the egregious 48 hour port battle timer), and especially if I could convert my character to Spanish without starting over (though I’m not holding my breath).

Unfortunately I too have made the decision to cancel my subscription. I had a lot of fun with it, just not enough to justify paying monthly; especially since I haven’t been able to get on much for the past week or two.

I think perhaps my biggest problem was that I had got tired of the PvE battles and the lack of PvP zones on the server when I played. Plus the whole PvP zone thing generally discouraged 1v1 pvp. A red circle would pop up and groups of level 40-50 nationals would flock there. And maybe it was just the times I played but there never seemed to be many pirates interested in joining in (the day after we raised contention in New Orleans I stalked the zone looking for suitable prey for a good 3 hours and only a couple of pirate players joined in during that time - plenty of much higher level french though). Anyway, seems like I spent far more time looking for battles than fighting them.

It may be that has all changed in the past week. I’m sure I’ll resub once I get more time to play and there’s been some new updates. But for now I’m out. Had fun playing with you all though :)

Usually, my success rate for just pummeling ships and getting surrenders is like 50%; boarding is like 100%. But yeah, reduce their crews and you’re golden. Still, a bit of sword fighting skill isn’t bad to have, though now that I think about it I think you’re right, it’s only the horrid “kill eighteen million bad guys on land” AvCom missions that really blow.

I see a several different Pirate groups cruizing around Cuba and Hispanola but fewer further south. That’s usually where I am, doing loot runs between San Juan for patrols with my PA and the Yucatan area where I keep my businesses (such as they are, I’m a major slacker for a Freetrader) and warehouses.

Then again, I’m pretty much done with PotBS. It had moments of intense 6 vs 6 PvP where I had lots of fun, but those only punctuated the much greater time I spent tediously setting them up. There was simply too much time spent getting reasonable groups together, and even when I managed, the resulting PvP battles were generally one sided. There’s a certain schadenfreude to be had tagging some national with “Run Them Down!”, refusing their surrender, and sinking their expensive ship, but it pales quickly. I never got a chance to try 24 vs 24 port battles, because they always happened at ridiculous hours, and were lopsided anyway.

They are going to put arenas in so people looking for pure PvP action can just get to it without it negatively impacting the flow of the strategic game too much. Not sure exactly how that’s going to work, whether the results like losing ships and the like will be the same or whether this is just more “for fun” and practice.

My line of thinking is that most casual gamers, or normal people, aren’t anywhere near wealthy or experienced enough to be affordably competative with the hardcore catassers or early adopters. As we’re early in the release cycle, and a semi-historical and somewhat complex game like Pirates of the Burning Sea is going to appeal to a broadly older audience with RLs, there’s just not been time yet for the underpinnings for more fullblown conflicts to take place.

I’m kind of hoping the new PvE raid content will toss more dubloons into the economy. More dubloons more ships and gear bought, sold, and available to be expended in battle. That should help smaller outfits build up some warchests they can use to fund their strategic game. Once the missions are gone it’s not easy to make it preying on PvE targets (though those treasure and spice convoys can be worthwhile if you go through them like a blue whale through plankton).

That said, too many dubloons and too much easy PvP you lose the meaning of the strategic game. Economic warfare, losses and warchests, need to remain integral to the game.

Aside from the PvP, there’s not much to keep me. I’d rather play some single player RPG, where the quests are more interesting, and the AI opposition stiffer.

PvE on the seas can be as challenging as you make it for yourself. There are times I’m trying to make money fast which means hitting multiple ship convoys much lower than myself and killing them as fast as I can. There are times I’m looking for fittings and upper level items and then I hit single ships above my level. And there are times I’m looking for a fun engagement so I’ll sail into something I know I can’t win just to see how much damage I can do before I have to run.

By and large the AI could use some work - using special ammo types, employing better tactics tailored to ship type and numbers, attempting boarding when they’ve a massive advantage, using consumeables. But the flip side of this is that it’s already challenging enough to make dubloons in the game. If the AI really did put up a much better fight it would simply take that much longer. Maybe if they only tweaked up the “special” named NPC ships. Made them and their escorts that much smarter and more dangerous.

Maybe this would be different if I’d played Spanish or British rather than Pirate (despite liking the Pirates better), as they both seem much more organized. However, I’m not keen on re-grinding up to level 33, especially as by then all the PvPers will be level 50. Maybe I’ll come back once they work out the PvP kinks (like the egregious 48 hour port battle timer), and especially if I could convert my character to Spanish without starting over (though I’m not holding my breath).

I started as Pirate, which is possibly why Tom went ahead and made the Society pirate. Or because he knew pirate would be popular as a fun choice. But after my previous Society went belly-up well before the game came out due to leadership being, well, not there I took a hard look at things and came to the conclusion that Pirate isn’t a real faction. It’s a faction for alts and very casual gamers or gamers who see PoTBS as a second MMO. Very easy to solo. Very easy to keep going and be self sufficient. Ports you don’t need to bother defending or capturing because they, unlike national ports, don’t switch sides. And so you end up with a herd of cats rather than an integrated coalition of Societies.

In theory Pirates could win a game but I just don’t see them attracting people who will really bother to show up en masse and win a serious effort. I see occasional spoiler actions against the leading nation and, if someone pisses the faction as a whole off, retribution. But they don’t need to approach the game the same way Nationals do.

So I went with one of the underdogs. Spain. And that’s worked out really well. I’ve seen most aspects of the game so far. I’m seeing teamwork within, and without, the Society on strategic goals both military and economic. We need each other. Every night we’ve full patrols out doing PvE grinding as a regular course of action and learning to work together. When we need a little more excitement or there’s a push on we’ll jump in and grind port contention somewhere. Two of us jacked up Spanish contention post-pop from 60 points to 175 in an afternoon of raiding. It was hilarious watching British Freetraders fleeing from the two of us. I assume they thought there were more of us around and I’d do the same thing but it made me puff out my chest and strut a bit.

It ended up being a drop in the bucket. Belize seems to have some weird things going on with contention totals there. But it was fun and happened within a real context.

I’m only like level 16 on my Pirate. I’m finding the game rather enjoyable in a laid-back sort of way, but so far it doesn’t really make me chomp at the bit to get back on the high seas every evening. I like the setting and the ship combat, but my real love is PvP and so far the only player controlled non-Pirates I’ve seen have been in ships with three or four times as many men and guns as mine. I don’t think arenas will help, as I’m strictly a world or RvR type PvP fan, but I’m not sure how committed I am to leveling up. I still get more fun out of my EQ2 playing, as wonky as that game sometimes gets.

I love MMOs but it’s really kind of frustrating right now. I have zero interest in WoW any more, though I may look into it again with WotLK, LOTRO is quite nice but really lacks the style of PvP I like, and other than that there really isn’t anything out there. I still hold hope for Warhammer, despite the doubts many folks have, and I even have a shred of hope for Conan, but these remain on the horizon.

See the above for my thoughts about the Pirate faction. Yeah, few Freetraders in their right minds are going to risk and important cargo in a Red Circle or turn on a PvP flag. This may change down the road as people develop more wealth and can afford to take risks. That said, some do. We were chasing them out of Belize yesterday. They’d see us cruizing and turn right around. Didn’t manage to catch any inside the contention circle but we weren’t really looking for them either.

Nationals definitely are going to tend to be more cohesive and serious. The British population and coordination makes them tough. The Spanish and The French are developing tough cores of experienced PvPers as we’re sorely outnumbered by Pirates and The British. But the game’s still in daipers. Regular Joes need to level up and get a bigger warchest and they’re the majority of players currently. The economy needs to pick up as well but that will be a natural function of the playerbase getting up to speed and becoming more involved in the strategic game.

The developers intended, I’ve read, one third of ports to be in contention at any given time and you do see this on more populated servers. One of the most heated threads in the Bonny forums is about possible server merges. I tend to be against it. I believe PoTBS is another Eve Online that just really needs to find the right players and only targeted advertising or word of mouth will do that. Bonny’s got a unique and mature character many players there would hate to give up for a short term gain and some of the problems, like faction imbalance, would only be exacerbated.

But the issues you raise are real. Just worry about the developers overcompensating. I’ve seen that in SWG and the results weren’t pretty.

That’s the rub – I want PvP that affects the strategic world! I just don’t want to spend 80% of my time setting up an interesting match.

My line of thinking is that most casual gamers, or normal people, aren’t anywhere near wealthy or experienced enough to be affordably competative with the hardcore catassers or early adopters. As we’re early in the release cycle, and a semi-historical and somewhat complex game like Pirates of the Burning Sea is going to appeal to a broadly older audience with RLs, there’s just not been time yet for the underpinnings for more fullblown conflicts to take place.

It’s actually pretty easy to be competitive as a Pirate, due entirely to the many free ships. I blew upwards of 200k on unrest goods and small arms, and had more ready to go. I didn’t grind out levels as much as many PvPers, but one of the nice things about PotBS is that you can be competitive in medium/small ships (provided at least some of your group is in large ships).

I burnt out when it became clear that the 48 hour port contention timer meant it was basically impossible to both start and fight a port battle on the weekend, and the money I dumped into contention thus essentially didn’t matter.

PvE on the seas can be as challenging as you make it for yourself. There are times I’m trying to make money fast which means hitting multiple ship convoys much lower than myself and killing them as fast as I can. There are times I’m looking for fittings and upper level items and then I hit single ships above my level. And there are times I’m looking for a fun engagement so I’ll sail into something I know I can’t win just to see how much damage I can do before I have to run.

By and large the AI could use some work - using special ammo types, employing better tactics tailored to ship type and numbers, attempting boarding when they’ve a massive advantage, using consumeables. But the flip side of this is that it’s already challenging enough to make dubloons in the game. If the AI really did put up a much better fight it would simply take that much longer. Maybe if they only tweaked up the “special” named NPC ships. Made them and their escorts that much smarter and more dangerous.

This wasn’t my experience. Cannoning lower level ships as fast as possible wasn’t exactly challenging, and while I could beat 3-4 level 50 ships at once (starting at about level 24), it was pretty slow/dull and only possible because the AI was foolish.

I also didn’t have trouble making money – I made more on the economy than I knew what to do with. If I lazily paid attention, and made a few transport runs, I was making 20k+ a day, no sweat. I even spent money buying ships, just to try some different ones out.

In theory Pirates could win a game but I just don’t see them attracting people who will really bother to show up en masse and win a serious effort. I see occasional spoiler actions against the leading nation and, if someone pisses the faction as a whole off, retribution. But they don’t need to approach the game the same way Nationals do.

Sadly, I agree. I think it’s quite possible for the pirates to be as competitive as the other nations, but at least on Bonny, it attracted mostly very casual players. Not that this is a bad thing – I certainly think less of the French players who en masse took time off work to defend their ports on Monday mornings.

So I went with one of the underdogs. Spain. And that’s worked out really well. I’ve seen most aspects of the game so far. I’m seeing teamwork within, and without, the Society on strategic goals both military and economic. We need each other.

I’d suspected this when I started out, and in hindsight should have switched immediately. I’d recommend anyone else starting out put some consideration into it.

Two of us jacked up Spanish contention post-pop from 60 points to 175 in an afternoon of raiding. It was hilarious watching British Freetraders fleeing from the two of us. I assume they thought there were more of us around and I’d do the same thing but it made me puff out my chest and strut a bit.

It ended up being a drop in the bucket. Belize seems to have some weird things going on with contention totals there. But it was fun and happened within a real context.

I’ve seen 1000-2000 contention won over a single battle (6v6, the opposing side had slightly higher levels and ships, we killed 5, lost none).

I have trouble taking on two AI ships that are half my level, how the heck are you taking on 3-4 that are double yours?

— Alan

I hit level 8 last night… time to get the heck out of my starter ship ;)

According to the POTBS wiki, I should get myself a Heavy Corvette, however I have no clue yet where I would get one; presumably I should find a zone where level 8 rats hang out and then hiijack one? Anyone know of a good level 8 zone close to the pirate starting port?

It’s a bit gamey, and relies upon the AI pursuing you no matter what. It helps that I generally target high level merchantmen, not warships.

Take a relatively fast medium ship with decent guns, like a MC Xebec or MC Lexington, and rig it for speed, with long range + accuracy cannons, accuracy gunpowder, etc. Simply stay at the edge of your range, and blast them as they attempt to chase you. You’ll be out of range of their smaller top deck guns, and it’s hard for them to turn to bear their broadsides at the same time they attempt to close.

Even straight up, without abusing the AI, I can probably do 2 level 50 merchants while trading broadsides. I just stay at range, where they can’t use all their cannon, and I do more damage due to faster reload and better accuracy/defense. I stay alive with Evasion, and the Defense skills that heal your sails/armor. It also helps to switch to Cannon Focus right before you fire (or after they fire for the +reload), and then switch back to Maneuver Focus after shooting. If things get dicey, I pull away; in particular you have to watch out for bar shot, which can let them turn the tables and close the range.

I’d go for a Bermuda Sloop over a Heavy Corvette. They’re all over the starting zone.

One last thing that really tweaked me off about PotBS: randomly spawning at point blank range in PvP – especially when your 6 man squad gets a split spawn. As you might guess from the long range loadout I used, I wasn’t too happy when this happened… I sure got great mileage out of the Defense 5 skill that made you immune to damage for 30 seconds! ;-P

My favorite moment was facing a ship in 1 vs. 1 PvP, then having his 5 (stealthy?) squad-mates teleport in, all at a closer range than my original opponent, and blast my sails at close range. :-|

I considered the crazy spawning to be a major bug, and one of the things that finally burnt me out was that the designers apparently think it’s a feature. Hopefully I’m wrong, and they’ll fix this.

Yep got me one, good advice, very nice little ship!

I’m irritated that I simply haven’t had the time to dedicate to any of my gaming. POTBS is the most casual-friendly MMO I’ve played since Planetside. Oh well, it was only a matter of time before I was part of the QT3 FOTM group that leaves victims penniless due to MMO subscription fees…

My line of thinking is that most casual gamers, or normal people, aren’t anywhere near wealthy or experienced enough to be affordably competative with the hardcore catassers or early adopters. As we’re early in the release cycle, and a semi-historical and somewhat complex game like Pirates of the Burning Sea is going to appeal to a broadly older audience with RLs, there’s just not been time yet for the underpinnings for more fullblown conflicts to take place.

Having tasted my first victory against a damned heretic 10 levels higher than me who jumped me I feel encouraged, but I think I have to adjust my thinking so I don’t get burned out. Logically, I should try to have fun and not feel frustrated against the British.

The problem will only get worse as nobody wants to play for a losing team - So they’ll just not pvp. Would be nice to implement that shallow water idea so we can have people sailing in little Bermudas vs Bermudas to practice.

(If I solo in PVP zones it’s not fun to get hit by a Mordaunt and buddies.)

What the…? Need more details!

I tried tooling around a bit looking for 1 vs 1 PvP, but that’s a suckers game – you’re most likely to find someone acting as bait for a 6 vs 1 pounding, and generally anyone who is actually alone is wary of the same thing, and so won’t stand and fight. I only managed to find one such fight, when I chased down someone in a higher level ship I thought I had a good match up against, and apparently he (mistakenly!) thought the same thing.

I’d been thinking a bit about this (in a general sense, not just PotBS), as it bugged me that you de facto needed 6 to really seek PvP. Maybe some sort of graduated “contention zone”, so that at lower levels of contention only 1 vs 1. PvP would be allowed, with the max group size increasing proportionally to rising tensions. I’m thinking maybe 3 concentric rings of ramping contention, with each ring increasing in capacity as tensions rise, e.g. 0/0/2, 0/2/4, 2/4/6, 4/6/8, etc. Port Battles could then just be the extreme end of this scale.

Another (complimentary?) thought is to pad out smaller groups with (weaker) NPC ships (for a price). That way there’d be more incentive to head out with less than 6, and groups would be less at the mercy of drop outs due to conflicting schedules.

The mastercraft versions are especially nice. I wonder what one equipped with the high level armor upgrades would play like in a large battle? Do small ships even stand a chance? I realize the whole 5v1 thing might be cool but has anyone put mobility to the test in more than a 2 class difference like say, a small vs. a large?