Note it seems to have issues with multiple monitors and the game must support windowed mode. There’s also this guy that has been tracking this issue for a while.
He appears to have free software that does something similar to the Lossless Scaling app above. It might have the exact same features and limitations. I’m not sure.
You tried the one on Steam? It must use the same approach as IntegerScaler, which mentions a zoom feature on Windows 8+. Does that mean Windows does pixel doubling natively?
Yeah, that very product you linked in the OP. All it seemed to do was zoom in on a window. Didn’t make anything actually clearer or anything. Just bigger and blurrier.
I don’t want to get in the way of a good tech holy war, but pixel doubling isn’t going to be the best idea in many scenarios. Old school and pixel based games, there it’s going to be amazing. Other content/media? Not so much.
I wonder if they don’t want to deal with the consumer ignorance. The Steam software has a bunch of negative reviews about how someone tried to use it to go from 1080p and 1440p (non-integer multiple) and it looks blurry or screwy. I’ll go out on a limb and say that’s user error.
Graphic card manufacturers just need to disable the blurring. Yes potentially some moron will misconfigure his settings and complain. There are enough knowledgeable people to talk such a moron down though.
[edit]
Windows 7 not supported by the tool in the OP. Also I don’t quite understand how it is supposed to work with old 4:3 games running on 16:9 screens.
There is an english version of the IntegerScaler webpage. I originally accidentally referred to the russian-language page in the english-language version of the article about nonblurry scaling where you probably found the link to the application. The in-article link is now fixed.
I don’t quite understand how it is supposed to work with old 4:3 games running on 16:9 screens.
The space around scaled image is filled with black — just like with true full-screen mode. Note that the commercial app requires user to manually choose a ratio from a limited range (reportedly up to 6), while the free IntegerScaler automatically calculates ratio needed to fill screen as entirely as possible. See e.g a screenshot of SymCity 2000 SE (EA/Origin version) scaled to 4K with IntegerScaler.
IntegerScaler also automatically recalculates ratio when game-window size (game resolution) changes.
I think I might bite the bullet on this and give it a go. The anti-aliasing feature looks like it destroys information and makes everything look cell-shaded (like a lot of HQ scalers do), which isn’t what I would have expected from a program designed to produce lossless scaling, but I am curious as to how it would look if I used real super or multi sampling anti-aliasing methods through the driver.
edit
Oh wait this IntegerScaler thing is free and looks like it does pretty much the same thing.