I was hoping someone else had run into this problem and found a solution to it. I’m trying to play Torment on my Dual-Core, WinXP SP2, GeForce 7800 GTX machine. I’ve got the newest drivers for everything.
If I leave hardware acceleration on full, all the spell graphics are screwed up (specifically, they’re replaced by black boxes the size of the sprites). No amount of playing with the in-game graphical options fixes that.
I can turn down the hardware acceleration in the control panel three notches and spell graphics will start to work. However, then the mouse cursor begins leaving artifact trails on any static part of the screen - like, say, dialog. Or the inventory.
Has anyone figured out a way to play this game on a modern machine (with an nVidia card) and avoid both issues?
I had a similar problem with System Shock 2, playing it on a dual core system, I learned that if I set the exe to only run on one core it ran perfectly. Two? Crashed before I even began the training routine.
I had it working fine last year on that same exact video card, but I don’t recall what I did to it (was on a single core cpu though, athlon64 4000+).
Too bad I’m in the middle of assembling new pc parts or I’d dig the discs up and test it out. Once I get my stuff put together I’ll see what happens (I’m sure I’ll run across the discs while I’m packing stuff to move here).
This gives me an excuse to play it again at least, not that I really needed one. :)