The chat window is priceless.

Hey, don’t sell the NC pistol short, I love that thing.

I don’t like the combination of unnacurate and high damage weapons. With a lot of NC weapons beyond some distance the bullets just don’t hit the enemy.

Some NC weapons with all the upgrades are as good as VS and TR weapons without upgrades.

It mostly depends on the person behind it. I am useless with the default NC weapons, but get decent with a upgraded one. With the default VS weapons I can exterminate whole bases. A lot of people use NC weapons unupgraded, have irregular framerate, and in this situation is best to have a weapon with high RoF.

Game needs more TRACERS and increased draw range of enemies/infantry.

I haven’t been able to play a ton over the holiday, but I did have a great run the other day with one of my new toys… a second burster for my MAX.

We pushed the TR back to just south of the Crown, but no one was willing to make the charge to take it, so a bunch of us just hung out on a hill overlooking it, and it turns out the landing pads were just in range of burster fire from the hill I was on. Me and a couple other AA MAXs gave air cover to the tanks and infantry up there, and as TR aircraft from around the area would come in to refit at the Crown we’d all concentrate fire and blow them up.

I think I easily made up for all the times I’ve been killed by rocket spam :)

I love this game, but it runs havoc on my 4 year old rig. I play at low and still have framerate issues. It kinda makes air combat useless for me. Though, playing as the sunderer XP machine/engineer support is a ton of fun.

Hit ALT-F and see what the bottleneck is, CPU or GPU. If it’s your CPU try bumping up the graphics settings to offload some of the work to your GPU.

My experience with games is that setting everything to low often results in worse performance than setting some to medium, etc.

Dear god, the VS on Matherson have been zerging againt Tarwich Tech Plant for 48 hours now. There really is none of the high level coordination that used to take place in Planetside. I see no effort by any faction to attempt to use armor columns and air support in combination with infantry platoons to capture territory and assault bases. It’s just every man for himself in a Call of Duty frenzy of K/D ratio padding. The entire Tumas base assault could have been over in an hour if the VS rolled a couple of armor columns with Sunderer ammo resupply support, an air wing to provide cover, and a dedicated squad of infiltrators to hack terminals and overload generators.

It’s not merely that people are bad players though, it’s the incentives in game. While each faction does vaguely try and capture whatever base they are fighting over it’s not on the top of the agenda. For one thing, if you actually capture the base it might be 20 or 30 minutes before you can find your next epic battle / cert farm. As long as you are getting rapid kills or certs you are perfectly content where things stand.

Sometimes it gets to the point outirght sabotaging the strategic layer, how many times have you seen people get yelled at for destroying Sunderers or in base spawns?

It’s a tough problem to solve given the model this game uses.

If you want to farm, you want to farm on defense, not on offense. That bonus to EXP adds up.

Yes, I think SOE have built a real problem for themselves in terms of monetizing this game, as well as in terms of building a competitive game environment for the players. For the former, certs are the key, not stuff you can buy with Station Cash. As long as the certs roll in, you can get buy with minimal to non-existent outlays of SC. The usual cash cows, like vanity items, are only so-so draws here due to the lack of third person views and the essentially invisible nature of a lot of the vanity purchases. And the starting weapons, to the game’s credit, are generally good.

For the latter, as noted elsewhere the focus for players is experience/cert gain, and the rewards from mindless zerg battles outweigh (or at least appear to outweigh) those from careful strategic play. There’s really no immediate incentive to play this like a real military campaign, and every incentive to simply farm each other. It’s as if the Western Front in WWI was giving each side bonuses for the longer the war of attrition ran on.

Excellent points. If I recall correctly, in the first Planetside the abilty to certify more skills, weapons and vehicles came with your increased Battle Rank, and the best way to earn xp to increase that was to cap bases. Here, the emphasis is clearly on certs. BR seems to be of secondary importance, and is almost like a side effect of gaining certs. Station cash can help you bypass needing hundreds or even a thousand certs to gain something quickly, but can’t be spent on everything, so certs rule the day.

Best way to get certs = farm a meat grinder. Unfortunately, best ways to farm the meat grinder are often cheap stuff like rocket spam from mosquitos, bombs from libs, sniping into the masses and running around in giraffe camo gunning down spawns at the Sunderer or guys using terminals. I suspect it’s no coincidence that often when I’m killed in one of the above ways it’s a BR 50+ guy who shows as getting credit for the kill.

Well it makes you wonder why people play these games. What good does it do you to farm certs if your side is constantly losing? Certs are only a means to an end - give your side an edge in battle by having more capable soldiers, so you can win territory and most importantly, defeat the enemy. Why else play but to win? Maybe a whole generation of players have been ruined by WoW-shite play where you click away for the next pellet, and the next and the next…

Because it is fun?

ANyway, NC is out in force on my server. they have a massive 80% (!!!) on one planet, 40% on another and then one is evenly balanced.

The server my main is on seems to be incredibly balanced compared to some of the experiences I had in the beta. TR always seems to have a slight territory edge, but at least when I’m on no side is able to hold a majority of the territory for more than a few minutes before the other two mount pretty serious counter offensives and take it back.

The new NS Annihilator Rocket Launcher is all kinds of shiny.

It doesn’t hit as hard as the Anti-Air or Anti-Ground dedicated rockets, and it has no dumb-fire mode, but it does travel farther and travel faster. And of course, it’s good against both aircraft and armor.

My Heavy kit is now:

Loadout 1 - Lasher + Annihilator
Loadout 2 - Eidolon + Annihilator
Loadout 3 - Lasher + Decimator

The factions here remind me of Gothic. The Terran red-clad thugs are the Old Camp, the breakaway blue guys are the New Camp and the purple weirdos are off in the swamp growing weed.

How many shots can you carry with it?

All the rocket launchers have the same magazine capacity, it seems.

Four in the magazine, one in the pipe.

The anti-personnel driver’s gun for the Magrider is a delight.

That, a couple of levels of the combat chassis (you want at least one), and the IR scope, and let the fun begin.

A square hit will kill most infantry in one shot, even a near miss may do so. Last night I got on a 20 kill streak, before finally being done in (the vehicle shield had come back, and I couldn’t retreat). Even after the shield was back, I took four of them with me before they got me.