Also I’m not 100% sure about the net code sometimes; often, the relationship between the firer, the target, and the result of the firing seems a bit out of joint, in terms of where the bullets are actually coming from and from how far away.

I’ve never been able to see much difference with a laser sight and without it, at least on my carbines. it seems to have negligible effect. It is supposed to enhance non-sighted (from the hip) accuracy, right? I sure can’t tell much difference, and it gives away your position.

It’s a pretty big difference, especially for weapons with advanced laser sights like Alan mentions. Try a Serpent with advanced lasers and you’ll see what I mean, the reticle looks like something used for a laser beam or railgun given how tight it is. :)

Huh. I never, um, realized there was an Advanced Laser. Who knew? (You did, I guess!). I will say though that the Ursa is a keeper. Finally bought one, put a 4x sight on it, extended mag, and a compensator. It’s a proper LMG, with great range and very good accuracy. Not sure the 4x triple chevron is the best sight though. Might have to play around with others.

OTOH, did a trial with the Devastator, and don’t really think it offers that much over the regular default dumbfire launcher. Not enough to justify 700 spacebucks I think.

I would agree about the devastator, you can get an entirely different weapon for the same money instead of a sidegrade. I use the 2x reflex on my Flare and it works well, the center dot is barely more than a pixel and can hit other pixels on the first shot. I do wish I could get a different color scheme on it, though. The pastels lack contrast.

I agree on both counts. The Ursa is a beast at it’s designed role and I’ve never been much of a fan of the Devastator, I’d rather just use the default launcher.

Laser sights improve a weapon’s base accuracy, which affects its cone of fire and reticle bloom. To avoid giving away your position, you can turn off the visible laser (‘L’) and still retain the accuracy bonus.

Carbines are far more accurate when aiming down the sights while SMGs do not benefit from aiming down the sights at all. All other things being equal, a carbine will outperform an SMG at medium range.

Personally, i don’t think the devastator offers enough of a damage boost over the guided rocket launchers to justify the extreme close range you have to be to have a reasonable chance of hitting the enemy. I’d rather do slightly less damage and be able to fire from medium range, that way there is a chance that i’m not going on a suicide run.

I don’t particularly like being in close quarters with an enemy heavy tank when i am playing infantry. And good luck hitting anything smaller than a heavy tank with a devastator.

I checked out the new pump-action shotties, using the trial feature. They are pretty brutal close up, but slow reload time. I wouldn’t necessarily get one over my Nova, but on my TR character which has no shotgun I’d consider it. They’re a nice HA CQB option I guess. I also checked out the NC Crow, the AV launcher. It’s better than the Anni at AV (go figure) but still has a dumbfire mode. But I am not sure it’s that useful either, as it still takes three hits to kill a light tank.

I tried the pump, I’m not sure what it’s supposed to do. It seems to have the same damage as the Nova according to the store comparison but is worse in every respect. Is it that it gets the same amount of damage out in five shots instead of eight, or is the damage rating per shot?

In other news, I’m starting to get frustrated with AT. There are several times when the correct move would be to spin up an Annihilator squad but it never happens. If we kill the air and armor, the infantry zerg is fodder, FFS.

I tagged along with a RageQuit zerg last night, and it was pretty decent. I just joined a squad and followed along, and it was one of those impressive Planetside zergs with whole armadas of air and armor and swarms of infantry. Not terribly lucrative in certs but fun, mostly. Zerg fighting can be cool, as it’s where the game shines, but man, people are so DUMB. Heavy assaults trying to get lock-ons with launchers, and bozo the medic walks…right…in…front. Boom, TK. Got a doorway where the enemy is coming through? Everyone is so eager to get a shot in that it’s like slapstick hour. Try setting up a simple crossfire that would deny the entry way effectively, and you’re screwed, because everyone bounces forward into each others field of fire, etc. Yeah, I know, what can you expect, but still it’s annoying.

I agree about the pump shotties; they feel that they have more oomph, but I don’t know that they actually do. It’s got to be a big issue for SOE, trying to differentiate all those spacebuck purchases. The forthcoming Lancer and Phoenix et al are at least actually different.

A newbie question here - the starting VS rocket (well, plasma I guess?) launcher on the heavy doesn’t appear to have a lock on mode. Is that correct, or am I being blind and stupid?

You’re correct, it’s dumb fire only. You have to purchase a lock-on weapon, there’s one that can lock onto Air, one that can lock on to Vehicles, and one that can do both.

Pump action fires 10 pellets instead of 6, leading to considerably higher damage. Pump action can one shot kill to the body if within 7 or 8 meters where the other shotguns take 2 body shots.

Note that the hybrid anti-vehicle/anti-air lock-on launcher has no dumbfire mode and does less damage than the others.

Ah, there’s the difference. Thanks!

They need to cut the Hades lock-on time by at least a third of what it is now or boost it’s damage per rocket. I feel like I got ripped off of 700SC when the Annihilator can lock on to both air and armor and the Hades has no real discernable advantage over it in terms of lock on or damage. My Hades is essentially an assist machine now. Get in a hit or two and watch as someone else gets the kill, then get rocket podded because you can’t bring down enemy air.

I bought the Light Assault special over the weekend mainly to get the VX6-7 for a 100SC discount, the armor skins (composite body armor and helmet for LA) and camo (snow forest for all classes) were just gravy. Having played with the VX6-7 for awhile on Sunday I’m liking it better than my Solstice SF. Damage per hit is the same, as is accuracy, but the rate of fire means anyone with good aim is going to get more hit markers more quickly with the VX6-7. Using the HSNV sight, controlled bursts and a little mouse drag (to compensate for recoil) I was able to get faster TTK than with my Solstice, and more headshots. I’d say the TTK on the VX6-7 rivals that of my Orion on my Heavy. I still haven’t found a LMG I like better than the Orion. Maybe I should give the Flare another tryout? Everyone seems to like it. I also caved and bought Giraffe camo for 250SC yesterday when it was on sale. Yeah, I’m now “that guy”. My shame is palpable.

Azure Twilight was a lot of fun but very chaotic this weekend. They were and will be recruiting heavily since the server merge, so Ops will be a little looser than usual, especially since not everyone in all squads is on TeamSpeak (we were trying to get recruits into TS as quickly as possible). That said I thought every squad I was in throughout the weekend moved fairly quickly and we capped a lot of territory and got into some great fights. Sunday was especially fun as we teamed up with TEST in our Teamspeak to run more than 4 full platoons. I think as the recruitment phase dies off in the coming days and we run more cordinated ops with TEST, NNG and other outifts it will return to being the tight tactical style OPS we’re used to seeing, complete with Annihilator squads, steel rains and other fun stuff.

I gunned for a Liberator for the first time ever this weekend. Strange that in 3 months of beta and retail I’d never actually sat in either gunners seat in a Liberator. I had no clue what to do. I wasn’t even sure which gun I was manning (Zepher? Dalton? Walker? Stock?) and what I was supposed to be shooting with it. That said, I did manage to kill a Reaver before our pilot flew us straight over what seemed like all the Terran AA on the continent. ;-)

I’ve found the Orion with iron sights or maybe a 1x or 2x max is a great close-in assault rifle, and the Ursa with a 4x is a great long range support LMG. The Ursa with a 6x is actually a passable and rather interesting quasi-sniper rifle, though the constricted FOV and lack of situational awareness makes it definitely a special purpose support configuration.

Agree on the lock on times, too. It’s ok with the Anni because you get two types of lock on, but a single purpose weapon needs some real advantages, and the Hades doesn’t seem to offer enough.

Thanks.

I would just like to thank the various people who run around below the Crown while I rain death from my superLightning from above. So many kills, so many kills . . .

The Crown brings out the worst lemming-like behavior in everyone attacking it, it seems. Sure, it’s a tough hill top fort, but people seem possessed by strange demons within a 1000 meter radius of that place.

Then again, it’s increasingly annoying how many people simply can’t fathom the concept of friendly fire. A doorway, where two people can easily cover it with a crossfire, becomes a death trap for your own side because all the infiltrators and medics who leap out in front of the crouched LMG-wielding heavies covering the door. Your attempt to suppress a vehicle zerg with rocket (unguided and guided) fire is thwarted because LAs and engies keep leaping in front of crouching heavies aiming rocket launchers. Everyone becomes a team killer when they try to actually set up fields of fire or pick a good spot for a firelane, because everyone else around them simply rushes headlong at the enemy, firing wildly.

It’s inevitable, I think; there is nearly no consequence to death (nor really should there be in this sort of game, I guess), and no meaningful personal cost to being out of the fight for a few seconds. The calculus is pretty simple. You rush out, get a kill or even some partial kill points, die, wash, rinse, repeat. It’s probably not as efficient as a really well-thought out plan, but in many battles it’s probably at least as productive as doing something intelligent, and also probably seems more fun than patiently waiting for a good shot. Those points you get are yours forever, so you might as well keep zerging.

I certainly don’t have an answer --the problem exists at a meta-level too, in that people are always complaining that their side doesn’t pay attention to the map and instead focuses on farms–because it’s in the nature of the beast. I suppose you could be draconian, and have deaths cost exp, but that would lead to massive griefing, so, no. And the whole battle dynamic is really built around constant death and respawning, and swapping kits. The only real reason to play “smart” in any sense of the word other than “maximize cert gain” is personal satisfaction I think.

That being said, I’ve had a lot of fun lately as a HA (VS and TR, different servers). With my Vanu guy I start with the modded Ursus and a 6x, which makes a wicked sniper rifle for suppression and a surprising amount of kills/damage points, then for mid-range go to an Orion with either a low-power scope or even iron sights, which is a very nice transitional weapon. For close in I’ve taken to using my Nova with slugs and extended mag; with the NS scope it is wicked close up and can plink ok too.

I don’t have as much gear on my TR; I still use the CARV-S with some mods and a 4x for long range, and the Uppercut pump shottie for close in (don’t have the third kit unlocked yet). The CARV-S is not as good as the Ursus for long range but it’s ok, and sounds good at least. The shottie can be amazing, though I’m not often as good as I need to be with it. I have been able to go into a room and kill four before getting killing, generally because no one ever actually follows HA into rooms, preferring to spam the doors instead.

I use the default launcher for both empires, except the Annihilator with my long-range VS set up (will use on other empires when it goes account-wide); I find the lack of dumbfire mode for the Anni too limiting for an everyday missile.

I haven’t been able to get into vehicles, much. I have a NC on the same server now as my VS, and I put some points into a Vanguard (like the looks, though it drives like a pig). Seems that by the time I get anywhere the action is done, and it’s more trouble trying not to run over your own guys than it’s worth. My NC spends more time as an engineer, still, though I’m not sure I like any of the NC guns that much.

One day I may attach a controller and try flying, as the mouse doesn’t cut it for me. Anyone use an Xbox controller for the flying? I don’t have a joystick.