Fifty certs to buy the deploy ability; then as Razgon notes you have to actually make sure that ability box is put into the right slot on the configuration screen. Then B will do it, as noted above, if you’re not in the deploy range of another Sundie. Those ranges, I think, show up on your minimap as white circles too.
I played some during the bug-filled double experience weekend this past, um, weekend. Some good bugs included infinite jetpack ability, infinite cloaking, non-functioning heal and repair guns, non-functioning ammo caches, and general bizarre stuff like recoil vanishing from guns and even more “stairway to heaven” guys moonwalking up the clouds. Even had a guy popping through a wall to shoot people on the other side, though whether that was a bug or a hack is hard to say.
Still, there are some really nice battles going on sometimes. They haven’t yet figured out a way to get people to respond properly to the “lay siege to the spawn” that happens all the time. Instead of rushing en masse out of the spawn and clearing a space around it, people sit in the damn thing and try to shoot out, usually just shooting there teammates in the back. Not SOE’s fault, I guess, but rather weird. Hell, the same mentality happens at bio labs, where instead of having a few heavies rush some of the buildings near the flight pad entrances, people sit on the flight pads and get farmed–and again, shoot each other in the back.
Personally, I’ve found a lot of fun in the HA these days, with one long-range set up (Ursa on VS, Warden on NC, CARV-S on TR), one midrange (Orion, SAW, MSR-W), and one short range kit (Nova or SMG, some GD-something or other, Uppercut). The long range stuff is a hoot; with a 6x on the Ursa and the Warden, with appropriate certs, you can function as a 3/4 capability but much more durable and flexible sniper, for the times you don’t, um, want to be shot in the back by your own guys. I generally don’t have the twitch reflexes to be really good at CQB, but mid-range I enjoy.
I’m hoping they implement the account-wide unlocks (limited as they are) this week, so I can get my Annihilator into all my HA rotations as needed, and I’m kinda looking forward to the new launchers, though I think I’ll wait for a 3x SC sale to get any.