Well, I’ll take that as sticking with Matt’s plan, so:
Cheya rolls Explore and Survival, needing 6, 6: 2, 3. Success, Success. 2 gold gained.
Akbar rolls Explore and Survival, needing 4, 6: 1, 4. Critical Success, Success 3 gold gained.
Orion rolls Explore and Survival, needing 3, 2: 3, 10. Success, Critical Failure 2 gold gained. 2 food consumed.
Chimminy rolls Explore and Survival, needing 5, 5: 9, 4. Failure, Success. 0 food consumed.
Each hero is Irradiated (5). This is Energy Drain equal to 5 minus the hero’s Food Rating. In addition, each hero will be Mutated unless they test against their Food Rating on a d10 and get double their Rating or lower. You may choose not to resist and automatically gain the Mutation. They’re often pretty awesome, but they permanently reduce your max energy and you will trade the Purity bonus on some Power Ups (which requires no mutations) for a plus one to any power ups of a specific stat, based on the mutation.
Cheya suffers 2 Energy Drain. Are you resisting mutation, @Matt_W ?
Akbar suffers 3 Energy Drain. Are you resisting mutation, @Ormus ?
Orion suffers 3 Energy Drain. Are you resisting mutation, @Thraeg ?
Chimminy suffers 5 Energy Drain. Are you resisting mutation, @ArmandoPenblade? Haha, too bad, you’re FR 0, you can’t.
You also harvest a d4 of Ravager Crystals, plus an extra 2 from the Tools: 2 + 2 = 4. And because this Tower is in the Wastes, you each get a powerup.
Play or stash, @Ormus ? (you have 2 stashed cards)
Play or stash, @Thraeg (0 stashed)
Play or stash, @ArmandoPenblade ? (0 stashed)
It disappears once more below the sands.
Camp, Cautious, Normal or Reckless? And still headed to boss 4?