@Thraeg, @Ormus - any thoughts as to Roles you might want to play? If you’re not already familiar with the game don’t worry too much about the finer details, mostly you just want a party spread between types of role: Strikers are DPS, Sappers are debuffers (and in particular, do a lot of damage to enemy energy, which limits their options as far as attacking - this hasn’t always been super high priority in older volumes but Sands has a keyword called Energetic that gives enemies with 50+% of their energy additional nasty effects), Healers are, you know, healers, Assists are kinda tanks/buffers, and Utility do various weird things that can help the group out. Also important to note, the party mostly acts collectively, except in combat. (Or there’s now a Merchant role who can split off, set up shops, and send hired goons to help out when the main party fights.) So supporting each other is helpful, solo capabilities irrelevant.
'mando’s contemplating a Striker, a Sapper, and an Assist, so one of those roles can be covered already.
Also, Healers are very much not mandatory, if that was a worry for anyone. They can be very good, but they’re the least common role overall and many of my games of Hexplore It have not had one.