First things first, here’s the HOTtile from that Territory Map:
It can go next to any of the existing tiles in whichever orientation. Let me know what you’d like.
As far as event phase actions:
Cheya and Orion work as entertainers, garnering 11 gold and 1 platinum each. (again, platinum is a group resource). Reputation move towards Nemsynet?
Akbar competes in the Arena!
Arena Round 1:
d10 to determine Event: 5. Harrowing Trial! 4 feats required. Stat tests possible are Health, Explore, Survival. +2 to all tests due to Size Matters. Reward currently 5 gold.
I’m going to select tests with most likely to succeed first, but @ormus let me know if you want to take damage to try for a success on any failed rolls.
Akbar tests Health: needs 8 or less. Rolls 9 + 2 = 11. Critical Failure. Will go ahead and drop you 3 energy to make that a success instead because you’d lose that 3 energy either way. So, 1 feat gained
Rolling an occurrence: 3d10 added together is: 6 + 2 + 9 = 17. Misstep. 1 energy drain and -3 to the reward, putting it at 2 gold. Additionally, you are at another +2 to the next roll.
Arena round 2:
1/4 feats, reward 2.
Akbar tests Explore - when you’re at +4, you are just gonna lose this round, might as well dump your worst stat on it: 3 + 4 = 7. needed 1. Failure
Occurrence: 6-3-5 is 14. Arena chaos. 1 Energy Drain, -1 to the reward (1 gold currently), and get a new event’s stat tests. Rolling d10: 6. Now the tests are Health, Energy, Attack, and Defend.
Arena round 3:
1/4 feats, reward 1.
Akbar tests Energy (on the principle that it’s gonna keep going down and you’ll have to test it sometime): needs 5. result 3. Success - 1 Feat Gained
Occurrence: 2-10-1: 13. Same as last turn. now at 0 reward. New event tests: we are back to 5’s Health/Explore/Survival
Arena round 4:
2/4 feats, reward 0.
Akbar tests Survival (last one): needs 3 or less. Rolls 10 + 2. Critical Fail. 3 energy drain.
Occurrence: 4-10-5: 19. Misstep. 1 energy drain, +2 to stat tests. Reward already zeroed out.
Arena round 5:
2/4 feats, reward 0.
Akbar tests Explore (again, 4 point penalty makes this fairly pointless regardless so, dump stat): needs 1. Rolls 3 + 4 = 7. Fail.
Occurrence: 9-2-10: 21. Misstep. 1 energy drain, +2 to stat tests.
Arena round 6.
2/4 feats, reward 0.
Akbar tests Survival: needs 3. Rolls 10 + 4. Critical Failure 3 energy drain.
Occurrence: 6-3-2: 11. Ally helps you overcome a hardship. You may use an item - will speculatively use that Poultice. Reward back up to 1.
Arena round 7.
2/4 feats, reward 1.
Akbar tests Health: needs 7. Rolls 8 + 2. Critical Failure 3 energy drain. (Will knock that back down to 7 with energy because it’s the same difference.) 1 feat gained
Occurrence: 7-7-10: 24. Another gladiator has taken advantage of you. 2 health damage, add 2 to the feat requirement, -5 to reward.
Arena round 8.
3/6 feats, reward 0.
Akbar tests Survival: needs 3. Rolls 7 + 2. Fail
Occurrence: 9-3-6. 18. Misstep, 1 energy drain, +2 to tests.
Arena round 9.
3/6 feats, reward 0.
Akbar tests Explore: needs 1. 6 + 4. Critical Failure. Sacrificing 1 health instead of 3 energy drain.
Occurrence: 5-1-4. 10. Ally etc etc. No relevant items, but +1 reward.
Arena round 10.
3/6 feats, reward 1.
Akbar tests Health: needs 3. 10 + 2. Critical Failure. Sacrificing 1 health instead of 3 energy drain.
Occurrence: 5-2-8. 15. Chaos, 1 energy drain, new tests, back to 0 reward. d10: 8. Energy/Navigate/Survival.
Arena round 11.
3/6 feats, reward 0.
Akbar tests Navigate: needs 1. Gets 3 + 2. Fail
Occurrence: 7-6-10. 23. Gladiator, advantage, 2 health damage…and that’s it for Akbar.
What a shitshow! Sorry I posed that possibility, guys. Good news is, unless you are competing in Tarri’s Arena, or something modifies it, if you die in the Arena you are revived with 1 health and no energy. So Akbar doesn’t actually permanently die. Also, I played all that out in the interests of saving thread time and because I think the decision space is fairly confined, but if folks want to use Orion’s Weighted Die or a Floating City reroll on any of the individual dice in that I can regame it from that point. Similarly, Chimminy could intervene or Akbar could spend more vitals to claw success out or both, in theory. Unfortunately I think the failing rolls were nearly all very high. :/
If we are keeping these results, Chimminy can still go Schooling/Sparring or could switch to Employ and just rethink the shopping list a bit.