Super-strength is simple to understand. You can lift, crush and uproot this, that and the other thing. But in an RPG, it can be hard to implement, especially if you want to be accurate about your physics. Can someone pick up a semi-trailer by the back axle without it snapping in half? If someone holds a main battle tank over his head, shouldn’t his feet get poked into the ground like fence posts?
Better Angels is not focused on Newtonian physics. Rules are provided for bludgeoning people with your bone-breaking thews. Any other feat of strength—pulling up trees, ﬂipping over cars, throwing garbage dumpsters through cathedrals, punching out skyscrapers—is pitched to the GM’s judgment, within some simple guidelines.
Combat Rules: +1 weapon bonus
Without a Roll, You Can: break handcuffs, tear phone books, bend steel bars.
With a Rolled Set, You Can: lift a car over your head, kick through a steel door.
Combat Rules: +2 weapon bonus
Without a Roll, You Can: tear a half-inch steel plate, uproot a parking meter.
With a Rolled Set, You Can: jump through a brick wall, break a foot-thick living tree in half.
Combat Rules: +3 weapon bonus
Without a Roll, You Can: tip a locomotive engine onto its side, throw a car engine a city block.
With a Rolled Set, You Can: collapse one corner of a skyscraper with your bare hands.
Those weapon bonuses come into play whenever you punch someone or throw something at him. If you’re hitting someone with an object that would normally give a +1 weapon bonus or more, your weapon bonus rises by a single point until it maxes out at +3. Note that it doesn’t matter whether you’re throwing a full beer keg at someone or a single peach pit. We just assume the beer keg is slower and easier to dodge, while that peach pit can do some hellish damage at high speed.