Playdate, a handheld console with a crank controller

Hah, of course some of Qt3 hates this.

I’m nervous supplies will be too limited and I won’t be able to get one, so hate away!

This isn’t about getting a gaming platform. This is about getting a novel and creative toy. I’ve spent more than $150 on collectors editions of single games before, and certainly more on games with their own peripherals (hello $1k on fake plastic rhythm game instruments) so don’t think of this as a console. Think of it as an expensive niche game.

Fair enough. I mean someone had to buy stuff like this:

The ergonomics on this look awful.

So that’s good, it sounds like stock limitations are just about how fast they can make them, not that it’s gone after one production run.

And certainly, to clarify my earlier comment, this will be really cool if it does take off as a sort of niche indie platform. Seems like it would certainly have potential for hobbyist gamers and developers alike.

But if it’s just 12 games and that’s it, it still seems like a cool experiment I want to support.

This is so strange, and I’m fascinated by it.

It’s awesome they’re working with Teenage Engineering. If you’re unfamiliar with them, check them out. Their small handheld synths and drum machines are awesome.

https://teenage.engineering/

This thing is so cute and so weird and I will immediately try to buy it once it’s on sale

I played with that once. It was pretty cool, actually. Wish it hadn’t been so expensive.

List of things I can’t wait to see released by Panic right now:

  • this thing
  • Untitled Goose Game
  • Whatever they’re cooking up to replace Coda
  • A version of Transmit that allows nested folders

Yeah you guys definitely don’t want these. Mock it continually and loudly.

Me /PraysForPreorderSuccess

7 posts were merged into an existing topic: Synths, music hardware, your SoundCloud, etc.

…And it was a good investment!


It’s a tiny little thing.

Very cool use of AR. Thanks.

They’re going to release it early 2020? Man this would have made a killer Christmas gift, for anyone of any age. I’m sure it will sell quite well anyway. Curious to see what games are in development and how that crank plays into it (other than the obvious fishing game).

Apparently, a fishing game was so obvious that every dev overlooked it until quite recently. One of the hardware guys said it wasn’t until the final weeks of development that a designer asked to create a fishing game. All the other devs thought someone else was doing one.

Zack Gage, creator of Ridiculous Fishing, is one of the developers, so I figured some form of that would be on there.

I thought Rami Ismail was behind that game.

There’s like 4 people who worked on it. It was actually brought it up during a GDC talk as an example of why using names is important for attribution by Zack Gage if I’m remembering right. Which is the only reason I know that.

The makers of West of Loathing announced on their podcast that they made one of the games (in collaboration with the Frog Fractions guy who is also on their podcast).