Maybe it’s my monitor (IPS), but that makes everything look oversaturated and seems to destroy the light balance.
Ignore most posts in this thread and play it vanilla. Plus DLC if you bought any. Also play normal mode, not hardcore.
Seriously, just play the game, it’s great without any mods. You can start adding them if you play again (which you probably will, for the different paths).
And avoid the lead designer mod - it requires ALL DLC to be installed. It’s also brutally punishing for new players and introduces too many needless chores (worse than hardcore mode in the original game).
P.S.
Also ignore the post about the developers intending this to be played with a controller - I don’t know where that barmy idea came from, but this shit needs to be played like an FPS. This is not Fallout 3. In New Vegas you can use weapons (ranged and melee) extremely effectively without VATS. But for that you need precision aiming, which means a mouse.
is that a bad thing, for a game based in a post apocalyptic setting…?
I’ve got an IPS display here as well - a 30" Dell 3007WFP. Also have a Tv and a laptop :)
Well yeah if it just looks silly! :P A blasted wasteland doesn’t necessarily have to have a terrible light balance and weird saturation and contrast, it can just look like a blasted wasteland.
FNVs biggest graphical problem for me was that you could often see so far that it made you realise just how small the world really is.
(That and the engine being so poor that it could never have very many characters on screen)
Are you sure that works on New Vegas? It says Fallout 3 everywhere. I even did a web search on New Vegas Mihrastic ENB, but only came up with search hits that all say Fallout 3 in the title.
Not Hardcore?!? What? I’m sorry, I just can’t. Not after playing through Fallout 3 and constantly thinking to myself “I wish pure water was more useful, and I actually got thirsty. And Stimpacks healing me instantly seems like cheating. And with this much Radaway in my inventory how can radiation ever be an issue?” I loved Fallout 3, but those three things specifically always bothered me.
Seriously, just play the game, it’s great without any mods. You can start adding them if you play again (which you probably will, for the different paths).
Sadly, probably not on the replaying for different paths. I always meant to do that with Fallout 1, KOTOR and other games, but never get around to it because of newer games. But after trying Jason’s mod pack and seeing the sheer amount of changes and how ugly the game ended up looking, I’m definitely leaning in this direction now. Plain vanilla sounds better and better.
And avoid the lead designer mod - it requires ALL DLC to be installed. It’s also brutally punishing for new players and introduces too many needless chores (worse than hardcore mode in the original game).
I have the Complete Edition so I have all DLC, but I have heard quite a few negative comments about this mod in the other thread. Some of the changes sound great, but some sound like they’d just add tedium. So I’m very hesitant on that one. I wish I could turn off some of the changes, but it’s an all or nothing package.
P.S.
Also ignore the post about the developers intending this to be played with a controller - I don’t know where that barmy idea came from, but this shit needs to be played like an FPS. This is not Fallout 3. In New Vegas you can use weapons (ranged and melee) extremely effectively without VATS. But for that you need precision aiming, which means a mouse.
Wow, that does sound different from Fallout 3. The major reason I ended up switching to a controller in Fallout 3 though was that most of the game takes place underground in Metro stations and caves and tunnels and inside office buildings with desks and clutter, and in those small spaces, using WASD to navigate with only two speeds, normal and run, was just very annoying. I was always running into walls and shelves and doors, and it was just… awkward is the best word to describe it. When I switched to the controller, the analog movement allowed me to never think about movement again. I just moved. I just did it without thinking about it. With WASD and Shift to switch from normal to running, I had to constantly think about how and where I wanted to move and how much, and I just hated it. I’m playing a big RPG in an incredible post-apocalyptic world. There’s plenty for me to ponder and wonder at. I shouldn’t spend that time thinking about where and when and at what speed I should be moving all the time. I should just move without thinking, and the controller allowed me to do that.
Injectors work with most everything – they’re just fine tuned on a game-by-game basis. While I suspect if it works fine with Fallout 3 it’ll look okay in New Vegas, the color palettes are somewhat different so you might want to try searching the NV Nexus for “ENB” and browsing through the various options.
Wow, this one looks truly ridiculously good to my eyes, I may have to give it a go.
Woah. Someone has to play more FPS on pc, if you need to “think” about movement with WASD+mouse.
Hmmm, ok, I’ll give the first one a go then. Ok, I copied over all the files, including D3blah.dll from that other package. And then turned off Water Displacement and
- You must have HDR enabled, Water Displacement OFF, and ANY in-game anti-aliasing and anisotropic filtering set to OFF, which you can do via the game ini’s if you know how or by using the Game’s launcher, and entering the advanced options. there. When done setting it up, exit the launcher, and start up the game normally (via FOMM, NMM, FOSE).
I also turned off anti-aliasing and anisotropic filtering through the game launcher. But now I have to launch the game through FOMM or something? I can’t just launch it through the launcher?
EDIT: Ok, launcher through the regular launcher worked. Very nice. Thanks mashakos. It looks very good in the day time. The indoor areas have gotten too dark though, even with the brightness turned all the way up in the game.
Fallout 3 was the first game which gave me that problem. I didn’t realize it until then, but PC first person shooters are usually designed with pretty wide corridors and spaces. They usually don’t have the clutter and narrow spaces of Fallout 3. When Ravensoft was making that Voyager game, they couldn’t just go off the specs they got for Voyager because they discovered that the corridors and stuff on the show were too narrow to put into a FPS, so they made a lot more room in there. It’s only when they restrict the space do you realize how restrictive 8 directions allowed by WASD and two speeds can be compared to analog movement.
the only downside to the user made enb configs: if something about them bothers you, you have to get in there and tweak things yourself. What you just described is a very common problem with
the only downside to the user made enb configs: if something about them bothers you, you have to get in there and tweak things yourself. What you just described is a very common problem with A LOT of GTA 4 enb configs, simply because most of the users releasing them have finished all the game’s missions and spend their time in multiplayer deathmatch or racing. Mentioning GTA 4 here because that was the first and probably the most actively updated version of enb. It took me a while to gain a thorough understanding of the ENB ini settings to the point where I can dial down, increase or disable the values I need to get a setup that works in all the game’s environments.
Best suggestion would be to google the issue - “enb next gen indoor new vegas”, hope that a forum thread has a nice discussion on the topic and maybe you will luck out with a nice ready config edit that resolves the issue. Otherwise you will have to spend the time to get things sorted yourself.
New Vegas is, thankfully, much more open than Fallout 3, and Obsidian modified the combat system to the point where you can go through the entire game without ever using VATS.
Indeed VATS becomes completely pointless on ranged weapons with good scope magnification. You can zoom in and take out the target at ranges where VATS can’t even be activated. VATS can also show you something like 15% chance to hit, but outside of it you point, click, and the Gauss Rifle slug outright kills your target. New Vegas for me was made so much better because it could be played like a traditional FPS, if that’s what one wanted, and use VATS for the few situations where the environments made enemies difficult to detect.
I understand the movement reason that made you switch to a controller in Fallout 3, I just never had that issue myself, and really, whatever makes the game better for each of us individually, goes. I’d just recommend trying it the traditional keyboard/mouse way to see if it works for you. It may be hard to go back and only play in VATS range with a controller, though, after you’ve realized that guns and energy weapons are useful at three to five times that range (but sadly not explosives, which have a ridiculously short drop off range).
P.S.
Since you said you have all the DLC, and will probably only play the game once, here’s an insanely fun and kinda broken guns build:
Shotgun Surgeon (level 10) (When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target’s Damage Threshold)
And Stay Back (level 12) (Shotguns have a 10% chance, per pellet, of knocking an enemy back [means 70% chance when using buck ammunition])
Hand Loader (Level 8) (When using Guns, you are twice as likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches)
From time to time, in a gaming forum here and there surges again the debate of controller vs keyboard+mouse. One thing that is pointed in the debate is that, while some things are subjective, there is a least one objective fact and is that the controller movement is analog, and with a keyboard you are limited to 4 keys + diagonals= 8 directions.
But… is that really the case? People always seems to ignore how games are played, you don’t really move with the keyboard, you “aim” the direction you want to walk with the mouse (in combination with the basic direction given by wasd), and the mouse have much more range of ‘analogness’ than the keyboard. This wouldn’t be true if in FPS you could aim in different direction than your body moves, but it isn’t the case.
Now, the “only 2 speeds” is true.
You can. The injector works no matter how you start it up. I think what we have here is an author assuming everyone uses one brand of custom launcher or another, but they definitely aren’t required for ENB. To be clear: the dll is going to load with New Vegas whether you start via the main executable, the launcher or standing on your head and praying to pagan gods. Fortunately, this also means you can disable ENB entirely by simply renaming the d3d9 dll.
Rock8man, you change whatever Jason’s mod or vanilla looks like with http://newvegas.nexusmods.com/mods/39619 and tweak saturation and tint and lighting etc.
Exactly, mouse-steer with WASD (or RClick-hold mouselook with MMOs), with A and D on strafe, is Godly, total control.
But yeah, that debate is a can o’ worms :)
This thread reminds me how awesome it would be if mod makers weren’t so uptight about letting people package up their mods so that we could have actual one click installers, not installers that STILL take a matter of hours. It should be like:
Hey let’s try person A’s setup. Click. Nah, too dark and gloomy. Person B? Combat is too easy. Look at comments or reviews, decide on Person C, and… Perfect. 30 minutes done.
The most annoying thing about this game so far is that it hangs when I quit out. I have to start Task Manager and shut it down. I was hoping one of the unofficial patches from Jason’s mods would fix that, but it didn’t. I still had to use Task Manager to kill the game. One suggestion of his in his readme did make it much more convenient though: running at my monitor’s resolution, but in Windowed mode, made the game look identical to full screen, but made it less of a hassle to use Task Manager to shut it down when I’m done.
Unfortunately, the enb that mashakos suggested has made it so that windowed mode actually looks a little weird now, with the top of the window actually showing the whole time. And I still have to use Task Manager after I quit the game to shut it down, of course.
I’m going to try the game again one more time mashakos. One thing I forgot about is the flashlight. If I can see okay around me with the flashlight, I might try playing like this. It’s not ideal, it is too dark in most houses (even in daytime, with all the house lights on) but hey, maybe I can live with it if the flashlight on my PiPboy is awesome.
Quick follow up: Hey! The Pipboy flashlight is really bright! It works really well. So I’m going to keep this enb going.
I think eventually I’ll install a couple of the mods from Jason’s mod downloads directory. Like NVR Extended. Having an extra hundred songs will come in useful. I don’t need NVScript Extender or anything like that for that mod right? Should be able to load it up easily, I hope, via some copying and pasting in the right directories.
One bad thing about this enb I just noticed: When I switched to 3rd person briefly to see what my character looks like, I saw a giant exclamation mark. Doesn’t that indicate a missing asset? Strange, since I followed the instructions to the letter. And I don’t think it can be anything left over from Jason’s mods since I started over from the backup I made before any mods.
EDIT: Quick Question. Is the game not ending when you quit specific to my PC, or has anyone else had that problem too?