Just dredging this thread up to say that I got my Port Royale with cheese in the mail today along with Ghost Master, and after around six hours I’m liking it.
There’s a heck of a lot to do: governor missions, special NPC tasks, trading, infrastructure building, treasure hunting, freebooting, etc. You can go pirate hunting too, and I’ve seen a few historical figures pop up on the wanted list. I started my first game as a straight trader to get the hang of it, then started another to try the life of a pirate. So far I’ve been successful at it, remaining friendly to my home country (France) and lurking in trading lanes to prey on the Dutch. Nothing like hitting the cargo jackpot, or managing to capture a bigger ship and sell it off at the nearest friendly governor’s town. I got reckless and attacked English and Spanish ships as well, but managed to salvage my reputation with them by lying low long enough for it to improve.
The economic system is really great. Every port has different goods which it specializes in, and if you want you can construct buildings to take advantage of that. In my merchant game I built a sugar cane plantation and a sawmill to provide the resources for a rum distillery, the products of which I would then take on a “rum run” through the Bahamas. Over time, settlements actually grow according to how much trade and industry they attract, and it’s hard to tell for sure, but the economy really does seem to be dynamic. After tooling around some dinky settlements for a long while in my first game, it was fun to pull into Port au Prince and see what a thriving town it was, with many luxury goods available in abundance.
The combat is pretty good, I think the best so far of games in this particular genre; simpler but more managebale than Cutthroats. I haven’t found anything predictable yet about the behavior of enemy ships, and I was pleased to discover that they hightail it for the edge of the tactical map when the odds are overhwhelmingly against them. I agree with xahlt’s comment about the grapeshot being too efficient at clearing an enemy’s deck. But at least I find myself using each of three different kinds of shot depending on the situation.
A nice aspect of the graphics is that the ships are 3D models that vary greatly in size, so that a galleon really does appear to dwarf a brig. And although the music is of high quality, the one thing I’ve found myself wishing is to be able to substitute in the terrific Tropico 2 soundtrack.
All in all, at this point I give it a thumbs up. Despite repeated attempts, I couldn’t really get into Patrician II, but Port Royale has managed to hook me.