Procedural Death Labyrinth -- the new name for Rougelike-lite-likes?

those words… they don’t mean anything.

I dunno man, you just sound like an. . . . . . . . Angrycoder.

I will say that “Procedural Death Labyrinth” sounds like something I want to play. On the other hand, it’s too awkward and it would take a lot of use to make an acronym like PDL stick. There’s tons of similar terms you could come up with (Infinite Death Simulator? Random Wombat Generator?), but my bet is that the one that sticks will be a) championed by a publication or popular streamer/podcast, and b) easy to remember and simple to say.

Would be really interesting to see how these terms spread, but they all use really simple words (FPS, RTS, RPG, MMO, MUD, MOBA, all the acronyms are constructed from basic terms like First-Person, Real-Time, or Multi-User, not Procedural and Labyrinth). On the flip side, this is a more niche genre, so perhaps a nerdier name is appropriate. Random Death Maze is not quite as intriguing.

At the $5000 backer label you get to decide the genre name that the devs will try to make stick.

At the $2 billion level the devs will build a time machine for you to travel back to 1980 and rename Rogue “Procedural Death Labyrinth”.

Only when you arrived would you discover the filename length limit wouldn’t allow it, but good luck getting back to 2014 to ask for a refund.

As somebody who played Rogue I agree with this. There are clearly games that are “roguelikes” but the line definitely gets blurred. Is Conquest of Elysium 3 a roguelike? Its as much a roguelike as FTL or Spelunky.

Now can we discuss the elephant in the room… The Diablo series and is it really a RPG or a glorified shoot 'em up in disguise?

It’s an RPG-like.

It’s a click-fest.

Piñata simulator.

from another thread.

Procedurally Generated Roguelike Indie Action Platfomer, which they then correct to “Randomized Roguelike Indie Action Game” (as if randomized is that different from procedurally generated…).

What does Roguelike mean here if not procedurally generated?!?!?!?!/1?12?2"?1"!? You can die and it’s game over? Is Mario a 3-times-roguelike? Arghhhhhhh. Stop killing the term.

I agree with you all that “Procedural Death Labyrinth” is a mouthful. Maybe Tom should make up a term and use it on the frontpage of QT3 when he gives a game 1 star? That’ll help spread the term far and wide.

I’ll continue to call games roguelikes.

All games, or just roguelikes? ;)

Roguelikes? That’s what they used to call PDLs.


Roguelikes mean games similar to Rogue, but roguelike-likes is the lazy and awkward way of saying a game has “roguelike elements”. Describing FTL and Spelunky as roguelike-likes would logically imply that they’re similar games, which they’re clearly not, but they do both have roguelike elements. We don’t have to torture the language when a solution already exists, basically.

rogueness (or rogueiness, or roguiness…hmmm guiness)
Example: FTL is a mid-roguiness game featuring low cps (clicks per second) real-time elements.

(Someone said “truthiness” to me yesterday.)

When I start my metal band this will be the name of our first album.

Life is a maze
Moral compass lost
Humanity breeds like flea’s
Procedural Death Labyrinth!

Jesus is lost
Satan has the map
Nuclear missile Armageddon
Procedural Death Labyrinth!

An old forest
Dark with viking blood
Where is the end to the mystery?
Procedural Death Labyrinth!

Thats your first song. I’ve included a few metal cliche’s to cover whatever metal sub-genre you’re playing.

This is an appropriate name because it sounds like police procedurals: everyone’s dumping them onto the market, and yet you can’t really blame them, because it’s an effective and popular style.

Haha that’s great! Works especially well with Doom Metal.