Project HIghrise

I enjoyed playing it for a few days. It definitely is missing a layer of gameplay to give it some variety game-to-game. The Impressions city-builders (I’ve been playing a lot of Emperor) are not dissimilar in terms of there being a basic discoverable shape to build every time, and a pattern to expanding, but they at least have unique demands for goods that crop up from time to time, as well as certain resources that the map provides or doesn’t. That’s the kind of thing Highrise needs to be great. But I think it’s still basically good if I want to groove in a building game.